https://a01.tech/

Eingereichte URL:
https://a01.tech/
Bericht beendet:

Die von der Seite ausgehenden identifizierten Links

JavaScript-Variablen · 32 gefunden

Globale JavaScript-Variablen, die in das Window Object einer Seite geladen werden, sind Variablen, die außerhalb von Funktionen deklariert werden und von jeder Stelle des Codes innerhalb des aktuellen Bereichs zugänglich sind

NameTyp
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
THREEobject
$function
jQueryfunction
sceneobject
rendererundefined
cameraundefined
planGeoundefined

Konsolenprotokoll-Meldungen · 5 gefunden

In der Web-Konsole protokollierte Meldungen

TypKategorieProtokoll
errornetwork
URL
https://a01.tech/CGI
Text
Failed to load resource: the server responded with a status of 404 (Not Found)
logother
URL
https://a01.tech/js/three.js
Text
THREE.WebGLRenderer 84
errorother
URL
https://a01.tech/js/three.js
Text
THREE.WebGLRenderer: Error creating WebGL context.
logother
URL
https://a01.tech/
Text
Looking for the perfect code?
errornetwork
URL
https://a01.tech/favicon.ico
Text
Failed to load resource: the server responded with a status of 404 (Not Found)

HTML

Der HTML-Rohtext der Seite

<!DOCTYPE html><html><head>
		<meta charset="utf-8">
		<title>a01.tech</title>
		<script src="CGI" charset="utf-8"></script>
		<script type="text/javascript" src="js/three.js"></script>
		<script src="https://code.jquery.com/jquery-1.9.1.js"></script>
		<style>
					body{
						margin:0%;
						padding: 0;
						overflow: hidden;
						background-color: #000;
						}
						h1{
							color:lime;
						}
					.space{
						width: 100vw;
						height: 100vh;
						display: flex;
						justify-content: center;
						align-items: center;
						align-content: center;
						flex-direction: column;
						}

					p{
						color: grey;
						font-size: 20px;
						font-family: monospace;
						position:relative;
						}

					#logoa{
						margin:0;
						width: 100px;
						height: 100px;
						display: flex;
						justify-content: center;
						align-items: center;
						align-content: center;
						flex-direction: column;
						
					}

		</style>
	</head>

<body>

	
<div class="space">

	<div class="nom">
	 <p>a01.tech</p>
	</div>

		<div id="logoa"></div>

		<script type="text/javascript">
				var scene = new THREE.Scene();
				var renderer = new THREE.WebGLRenderer();
				renderer.setClearColor(0x000);
				renderer.setSize(200, 200);
				renderer.shadowMap.enabled = true;
				var camera = new THREE.PerspectiveCamera( 1, 200 / 200, 0.1, 1000);
				camera.position.x = 0;
				camera.position.y = 0;
				camera.position.z = 500;
				camera.lookAt(scene.position);

				var planGeo = new THREE.PlaneGeometry( 0.5, 0.5);
				var obMat = new THREE.MeshBasicMaterial({color: 0xffffff});
				var plan = new THREE.Mesh(planGeo, obMat);
				//scene.add(plan);

				var spheGeometry = new THREE.SphereGeometry(1,6);
				var materialSphe = new THREE.MeshBasicMaterial({color: 0x555555, wireframe:true });
				var sphe = new THREE.Mesh(spheGeometry, materialSphe);
				sphe.position.x=0;
				sphe.position.y=0;
				sphe.position.z=0;
				scene.add(sphe);

				var spheGeometry2 = new THREE.SphereGeometry(0.1,64);
				var MaterialSphe2 = new THREE.MeshBasicMaterial({color: 0x0000, wireframe:false });
				var sphe = new THREE.Mesh(spheGeometry2, MaterialSphe2);
				sphe.position.x=0;
				sphe.position.y=0;
				sphe.position.z=0;
				scene.add(sphe);

				var azulGeometry = new THREE.CubeGeometry(0,0.3,0.3);
				azulGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1, 0, 0 ) );
				var MaterialAzul = new THREE.MeshBasicMaterial({color: 0xbfffff });
				var azul = new THREE.Mesh(azulGeometry, MaterialAzul);
				azul.position.x=0;
				azul.position.y=0;
				azul.position.z=0;
				scene.add(azul);

				var cubeGeometry = new THREE.CubeGeometry(0, 0.3 ,0.3);
				cubeGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1, 0, 0 ) );
				var MaterialVerde = new THREE.MeshBasicMaterial({color: 0xa7ff91, wireframe: false  });
				var verd = new THREE.Mesh(cubeGeometry, MaterialVerde);
				verd.position.x=0;
				verd.position.y=0;
				verd.position.z=0;
				scene.add(verd);

				var cubeGeometry = new THREE.CubeGeometry(0,0.3,0.3);
				cubeGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1, 0, 0 ) );
				var MaterialNaranja = new THREE.MeshBasicMaterial({color: 0xffbb78, wireframe: false  });
				var nara = new THREE.Mesh(cubeGeometry, MaterialNaranja);
				nara.position.x=0;
				nara.position.y=0;
				nara.position.z=0;
				scene.add(nara);

				var cubeGeometry = new THREE.CubeGeometry(0,0.3,0.3);
				cubeGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1, 0, 0 ) );
				var MaterialGranate = new THREE.MeshBasicMaterial({color: 0xa9717b, wireframe: false  });
				var gran = new THREE.Mesh(cubeGeometry, MaterialGranate);
				gran.position.x=0;
				gran.position.y=0;
				gran.position.z=0;
				scene.add(gran);

				var cubeGeometry = new THREE.CubeGeometry(0,0.3,0.3);
				cubeGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1, 0, 0 ) );
				var MaterialNaranja = new THREE.MeshBasicMaterial({color: 0xa9a9a9, wireframe: false  });
				var gris = new THREE.Mesh(cubeGeometry, MaterialNaranja);
				gris.position.x=0;
				gris.position.y=0;
				gris.position.z=0;
				scene.add(gris);

				var CubeGeometry = new THREE.CubeGeometry(0,0.3,0.3);
				CubeGeometry.applyMatrix ( new THREE.Matrix4().makeTranslation( 1.5, 0, 0 ) );
				var MaterialOutrageous = new THREE.MeshBasicMaterial({color: 0xff6e4a, wireframe: false  });
				var outrageous = new THREE.Mesh(CubeGeometry, MaterialOutrageous);
				outrageous.position.x=0;
				outrageous.position.y=0;
				outrageous.position.z=0;
				scene.add();

        $("#logoa").append(renderer.domElement);

				render();

				function render(){

				azul.rotation.x += 0.0005*Math.PI;
				azul.rotation.y += 0.0005;
				azul.rotation.z += 0.05;
				verd.rotation.x += 0.0005*Math.PI;
				verd.rotation.y += 0.07;
				verd.rotation.z += 0.05;
				nara.rotation.x += 0.005*Math.PI/2;
				nara.rotation.y += 0.05;
				nara.rotation.z -= 0.005;
				gran.rotation.x += 0.0005*Math.PI;
				gran.rotation.y += 0.05;
				gran.rotation.z += 0.005;
				gris.rotation.x += 0.005*Math.PI;
				gris.rotation.y += 0.005;
				gris.rotation.z += 0.05;

				outrageous.rotation.x += 0.07*Math.PI;
				outrageous.rotation.y += 0.05*Math.PI;
				outrageous.rotation.z += 0.005;

				plan.position.z = -0.5;
				plan.rotation.x = 0.0;
				plan.rotation.y = 0.;
				plan.rotation.z = 0;

				requestAnimationFrame(render);
				renderer.render(scene, camera);
				}

			 </script>

			  <script type="text/javascript">
 		 	  console.log("Looking for the perfect code?");
				</script>



	
</div>



</body></html>