https://play.cpabattleground.com/

Eingereichte URL:
https://play.cpabattleground.com/
Bericht beendet:

Die von der Seite ausgehenden identifizierten Links

LinkText
https://cpabattleground.com Home
https://cpabattleground.com/commands Commands
https://cpabattleground.com/rules Rules
https://cpabattleground.com/privacy-policy Privacy Policy
https://discord.gg/CweNR4ngGkDiscord

JavaScript-Variablen · 10 gefunden

Globale JavaScript-Variablen, die in das Window Object einer Seite geladen werden, sind Variablen, die außerhalb von Funktionen deklariert werden und von jeder Stelle des Codes innerhalb des aktuellen Bereichs zugänglich sind

NameTyp
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
WebFontobject
Phaserobject
NineSliceobject
CacheBustedLoaderPluginobject
webpackChunkruffle_selfhostedobject
RufflePlayerobject
ruffleobject

Konsolenprotokoll-Meldungen · 17 gefunden

In der Web-Konsole protokollierte Meldungen

LevelQuelleMessage
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
logother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
%c %c %c %c %c Phaser v3.53.1 (Canvas | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent
logother
URL
https://play.cpabattleground.com/dist/assets/scripts/client/yukon.min.js?v=1.0.0
Text
Based on Yukon https://github.com/wizguin/yukon
logother
URL
https://play.cpabattleground.com/dist/assets/scripts/client/yukon.min.js?v=1.0.0
Text
12 plugins loaded
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
Text
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently

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