- ID de l'analyse :
- 3f39b6e1-2367-4092-a1b8-16edfc22ef9aTerminée
- URL soumise :
- https://shendriks.dev/
- Fin du rapport :
Liens : 6 trouvé(s)
Liens sortants identifiés à partir de la page
Lien | texte |
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https://github.com/shendriks | |
https://mastodon.social/@shendriks | |
https://www.linkedin.com/in/hendriks-sven/ | |
https://www.xing.com/profile/Sven_Hendriks | |
https://gohugo.io | Hugo |
https://github.com/rhazdon/hugo-theme-hello-friend-ng | Hello Friend NG |
Variables JavaScript : 5 trouvée(s)
Les variables JavaScript globales chargées dans l'objet fenêtre d'une page sont des variables déclarées en dehors des fonctions et accessibles depuis n'importe quel endroit du code au sein du champ d'application actuel
Nom | Type |
---|---|
onbeforetoggle | object |
documentPictureInPicture | object |
onscrollend | object |
animateProgressBar | function |
fadeToTopLink | function |
Messages de journal de console : 0 trouvé(s)
Messages consignés dans la console web
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Le corps HTML de la page en données brutes
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<h1>Sven's Dev Journal</h1>
<p style="width: 100%; max-width: 800px; margin: 0; padding: 0 20px 20px 20px;">Yet another (game) development blog in the endless expanses of the internet. To boldly code what no one has coded before. Or something of that sort.</p>
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2024-08-24
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<h2>A* Pathfinding in 2D Games: A simple Top-down Scenario implemented with MonoGame/KNI</h2>
<p>In this article we will have a look at the implementation of the A* algorithm from the previous post with KNI, a MonoGame derivate with support for BlazorGL.</p>
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2024-07-13
<span style="font-weight: normal;">(Updated: 2024-07-27)</span>
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<h2>A* Pathfinding in 2D Games: The Basics for a simple Top-down Scenario</h2>
<p>This article introduces the implementation of A* pathfinding in a 2D top-down game, setting the stage for more complex applications in side-scrolling platformers.</p>
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2024-04-19
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<p>Convert Mermaid diagrams to SVG at build time to shift the burden of rendering diagrams from the client’s browser to the server.</p>
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