- ID de l'analyse :
- 456266f4-5d15-4405-a93f-15fcc9f260a2Terminée
- URL soumise :
- https://eldred.fr/
- Fin du rapport :
Liens : 0 trouvé(s)
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Variables JavaScript : 3 trouvée(s)
Les variables JavaScript globales chargées dans l'objet fenêtre d'une page sont des variables déclarées en dehors des fonctions et accessibles depuis n'importe quel endroit du code au sein du champ d'application actuel
Nom | Type |
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onbeforetoggle | object |
documentPictureInPicture | object |
onscrollend | object |
Messages de journal de console : 0 trouvé(s)
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HTML
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta content="width=device-width,initial-scale=1" name="viewport"><link as="image" href="https://eldred.fr/assets/stars.png" rel="preload"><link as="image" href="https://eldred.fr/assets/banner.jpg" rel="preload" type="image/jpeg"><link as="image" href="https://eldred.fr/assets/clouds.png" rel="preload"><link href="https://eldred.fr/style.css" rel="stylesheet"><link media="(prefers-color-scheme: dark)" href="https://eldred.fr/syntax-theme-dark.css" rel="stylesheet"><link media="(prefers-color-scheme: light)" href="https://eldred.fr/syntax-theme-light.css" rel="stylesheet"><meta content="#9dc9ef" name="theme-color"><link href="https://eldred.fr/favicon/32x32.png" rel="icon" sizes="32x32" type="image/png"><link href="https://eldred.fr/favicon/16x16.png" rel="icon" sizes="16x16" type="image/png"><link href="https://eldred.fr/favicon/32x32.png" rel="apple-touch-icon-precomposed" sizes="32x32" type="image/png"><link href="https://eldred.fr/favicon/16x16.png" rel="apple-touch-icon-precomposed" sizes="16x16" type="image/png"><title>Home — ISSOtm's warehouse</title><meta content="Home" property="og:title"><meta content="en" property="og:locale"><meta content="Hi! I'm Eldred. I love programming, infosec, old game consoles, and researching them!" name="description"><meta content="Hi! I'm Eldred. I love programming, infosec, old game consoles, and researching them!" property="og:description"><link href="https://eldred.fr/" rel="canonical"><meta content="https://eldred.fr/" property="og:url"><meta content="ISSOtm's warehouse" property="og:site_name"><meta content="article" property="og:type"><meta content="summary" name="twitter:card"><meta content="Home" name="twitter:title"><meta content="ljmYhpaVJNaCEk64aV0NyYzauKGSEUtOS2nsYEx7JD0" name="google-site-verification"><link href="https://eldred.fr/rss.xml" rel="alternate" type="application/rss+xml"></head><body><nav class="container-fluid"><ul data-theme="dark"><li><a class="contrast" href="https://eldred.fr/"><strong>ISSOtm's warehouse</strong></a></li></ul><ul data-theme="dark"><li><a class="contrast" href="https://eldred.fr/about/" rel="author">About</a></li><li><a class="contrast" href="//gbdev.io/gb-asm-tutorial/">GB ASM tutorial</a></li><li><a href="//social.treehouse.systems/@issotm" rel="me"><img alt="My Mastodon" title="My Mastodon" src="https://eldred.fr/assets/mastodon-icon.svg"></a></li><li><a href="//github.com/ISSOtm"><img alt="My GitHub" title="My GitHub" src="https://eldred.fr/assets/github-icon.svg"></a></li><li><a href="https://eldred.fr/rss.xml" rel="alternate" type="application/rss+xml"><img alt="RSS Feed" title="RSS Feed" src="https://eldred.fr/assets/rss.svg"></a></li></ul></nav><section class="container"><h1>Welcome to ISSOtm's warehouse!</h1><p>Hi! <a href="https://eldred.fr/about/">I’m Eldred</a>. I love programming, infosec, old game consoles, and researching them!</p><p>I spend a lot of my free time programming, so <a href="//github.com/ISSOtm">I have written a nice amount of free software</a>.</p><p>I’ve been tinkering with the old Game Boy for about 7 years now, so I have become a fairly active member of <a href="//gbdev.io">GBDev</a>. Which, speaking of, I am also making <a href="//gbdev.io/gb-asm-tutorial">a tutorial for programming your own Game Boy games</a> (with <a href="//github.com/gbdev/gb-asm-tutorial/contributors">some help</a>) that is getting some praise as of late.</p></section><div style="background:radial-gradient(#0000,#000c) 50%,url(https://eldred.fr/assets/banner.jpg) 50%/cover fixed;height:30em"></div><main class="container"><h2 id="projects">Projects</h2><div class="section-list"><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="blog" itemprop="headline"><a class="contrast" href="https://eldred.fr/blog/">Blog</a></h2></hgroup><meta content="24" itemprop="wordCount"></header><p>This is where I put things that can’t quite be categorized, such as “thoughts” or “status” posts.</p><p>Expect only technical / nerdy posts, though. ;)</p><a class="secondary" href="https://eldred.fr/blog/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="gb-asm-tutorial" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/gb-asm-tutorial/">Game Boy ASM tutorial</a></h2></hgroup><meta content="419" itemprop="wordCount"></header><p>This is a tutorial aiming at teaching Game Boy programming in assembly, even to beginners.</p><p>You can <a href="//gbdev.io/gb-asm-tutorial/">check it out here</a>, or <a href="//github.com/ISSOtm/gb-asm-tutorial">peek at the source there</a>.</p><a class="secondary" href="https://eldred.fr/projects/gb-asm-tutorial/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="smooth-player" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/smooth-player/">Smooth-Player</a></h2></hgroup><meta content="1767" itemprop="wordCount"><nav><ul aria-labelledby="tag-list-label_Projects2"><li id="tag-list-label_Projects2">Tag:</li><li><a href="https://eldred.fr/tags/gbdev/" rel="tag">gbdev</a></li></ul></nav></header><p><a href="//github.com/ISSOtm/smooth-player">Smooth-Player</a> is a system that allows stereo 4-bit sample playback at variable rates up to ~16 kiHz on Game Boy, Game Boy Color, and Game Boy Advance consoles.</p><a class="secondary" href="https://eldred.fr/projects/smooth-player/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="quartet" itemprop="headline"><a class="contrast" href="https://eldred.fr/quartet/">Quartet cracktro</a></h2></hgroup><meta content="5182" itemprop="wordCount"><nav><ul aria-labelledby="tag-list-label_Projects3"><li id="tag-list-label_Projects3">Tag:</li><li><a href="https://eldred.fr/tags/gbdev/" rel="tag">gbdev</a></li></ul></nav></header><p><a href="//makrill.itch.io/quartet"><em>Quartet</em></a> is a great homebrew Game Boy game, published by Mackerel Interactive in early 2021. So why not do like the good old days and <a href="//www.pouet.net/prod.php?which=87951">crack it</a>?</p><p>In this post(-mortem?), I’ll explain what went into creating this cracktro. I’ll keep the most technical details out of the way until the end of this post, so it should still be a good read, even if you don’t have a technical background.</p><a class="secondary" href="https://eldred.fr/quartet/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="fools2019" itemprop="headline"><a class="contrast" href="https://eldred.fr/fools2019/">TheZZAZZGlitch April Fools 2019</a></h2></hgroup><meta content="292" itemprop="wordCount"></header><p>Is it a CTF? Is it a ROM hack? No, it’s both! It’s Fools2019!</p><a class="secondary" href="https://eldred.fr/fools2019/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="fools2022" itemprop="headline"><a class="contrast" href="https://eldred.fr/fools2022/">TheZZAZZGlitch April Fools 2022</a></h2></hgroup><meta content="253" itemprop="wordCount"></header><p>The yearly event returns, this time with a vengeance. A remake of the 2018 edition, fully online again, and it’s Generation III this time? Buckle up, baby!</p><a class="secondary" href="https://eldred.fr/fools2022/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="pokexploits" itemprop="headline"><a class="contrast" href="https://eldred.fr/pokexploits/">Pokémon exploits</a></h2></hgroup><meta content="41" itemprop="wordCount"></header><p>Pokémon games are… not very well programmed. This leads to them being very broken, especially the first generation.</p><p>Here is a list of things I’ve written about making the first generation of Pokémon games make things they weren’t supposed to:</p><a class="secondary" href="https://eldred.fr/pokexploits/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="nds-ar-encoder" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/nds-ar-encoder/">Nintendo DS Action Replay Encoder</a></h2></hgroup><meta content="84" itemprop="wordCount"></header><p><a href="/nds-ar-encoder">This online tool</a> allows converting Nintendo DS Action Replay cheat codes as you find them on the Web, to and from a pseudo-code format! This should help you understand how a given code works, and perhaps tweak it yourself?</p><p>The code was written using a code creation user manual found on Datel’s website, though I have since then lost this document.</p><p>This is written entirely in vanilla JS, and although the parser is a little strict, it’s quite usable.</p></article></div></main><div id="bottom"></div><footer data-theme="light"><div class="container"><p class="license-text" xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/">© 2020–2024 <a rel="cc:attributionURL dct:creator" href="https://eldred.fr/about/" property="cc:attributionName">Eldred Habert</a>. This website's contents are licensed under <a href="//creativecommons.org/licenses/by-sa/4.0" rel="license">CC BY-SA 4.0<img src="//mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"><img src="//mirrors.creativecommons.org/presskit/icons/by.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"><img src="//mirrors.creativecommons.org/presskit/icons/sa.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"></a>. <a href="//github.com/ISSOtm/issotm.github.io">Source code</a> (report an issue: <a href="//github.com/ISSOtm/issotm.github.io/issues">on GitHub</a>, <a href="https://eldred.fr/about/#contact">by mail</a>)</p><a aria-label="A text adventure with heart." href="//www.improbableisland.com"> <svg viewBox="0 0 468 60" class="no-print"><style>text{text-anchor:middle;dominant-baseline:middle;font-size:20px}</style><text x="234" y="10">This'd be a non-animated 468x60 banner that</text><text x="234" y="30">doesn't track you. I know I use one myself, but</text><text x="234" y="50">please consider disabling your ad blocker! ^^'</text><image height="60" href="https://eldred.fr/assets/improbable_island.jpg" width="468" x="0" y="0"></image></svg> </a><p class="no-print" style="margin-bottom:0"><small>This ad is for a site that <strong>I</strong>, not some algorithm, think you may enjoy. No tracking, no strings attached, I'm not even paid! <a href="//mstdn.social/@ifixcoinops/109639352494996644">Here is some context.</a></small></p></div></footer><a data-tooltip="Back to top" class="no-print" data-placement="left" href="#" id="balloon"><img alt="Go back to the top of the page" src="https://eldred.fr/assets/to_top.png"></a></body></html>