- ID scansione:
- 18387e50-5f44-4715-9981-1f1c98ce17d2Fatto
- URL inviato:
- https://badruttonline-global.com/
- Report terminato:
Link · 0 trovati
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Variabili JavaScript · 82 trovate
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documentPictureInPicture | object |
onscrollend | object |
__ludo_client_api_cfg__ | object |
_buildVersion_ | number |
_CCSettings | undefined |
isRuntime | undefined |
boot | function |
cc | object |
CC_BUILD | boolean |
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HTML
Il corpo HTML non elaborato della pagina
<!DOCTYPE html><html><head>
<meta charset="utf-8">
<title>Summer Vacation St. Moritz | Hotel Rooms & Packages | Badrutt's Palace</title>
<!--http://www.html5rocks.com/en/mobile/mobifying/-->
<meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1">
<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="format-detection" content="telephone=no">
<!-- force webkit on 360 -->
<meta name="renderer" content="webkit">
<meta name="force-rendering" content="webkit">
<!-- force edge on IE -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="msapplication-tap-highlight" content="no">
<!-- force full screen on some browser -->
<meta name="full-screen" content="yes">
<meta name="x5-fullscreen" content="true">
<meta name="360-fullscreen" content="true">
<!-- force screen orientation on some browser -->
<meta name="screen-orientation" content="portrait">
<meta name="x5-orientation" content="portrait">
<!--fix fireball/issues/3568 -->
<!--<meta name="browsermode" content="application">-->
<meta name="x5-page-mode" content="app">
<!--<link rel="apple-touch-icon" href=".png" />-->
<!--<link rel="apple-touch-icon-precomposed" href=".png" />-->
<link rel="stylesheet" type="text/css" href="style-mobile.css">
<link rel="icon" href="favicon.ico">
</head>
<body>
<canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
<div id="splash" style="display: block;">
<!-- <div class="progress-bar stripes">
<span style="width: 0%"></span>
</div> -->
</div>
<!-- <input id="OpenImageFile" type="file" capture="camera" accept="image/*" style="visibility: hidden" /> -->
<input id="OpenImageFile" type="file" accept="image/*" style="visibility: hidden">
<!-- add project config -->
<!-- <script src="config.js" charset="utf-8"></script> -->
<script type="text/javascript">
document.write("<script src='./config.js?v=" + new Date().getTime() + "'><\/script>");
</script><script src="./config.js?v=1731659877686"></script>
<!-- add build version -->
<script type="text/javascript">
document.write("<script src='./version.js?v=" + new Date().getTime() + "'><\/script>");
</script><script src="./version.js?v=1731659877904"></script>
<!-- <script type="text/javascript">
(function() {
console.error("_buildVersion_:" + window._buildVersion_)
})();
</script> -->
<!-- <script src="src/settings.js" charset="utf-8"></script> -->
<script type="text/javascript">
document.write("<script src='src/settings.js?v=" + window._buildVersion_ + "'><\/script>");
</script><script src="src/settings.js?v=6"></script>
<!-- <script src="main.js" charset="utf-8"></script> -->
<script type="text/javascript">
document.write("<script src='./main.js?v=" + window._buildVersion_ + "'><\/script>");
</script><script src="./main.js?v=6"></script>
<script type="text/javascript">
(function () {
// open web debugger console
if (typeof VConsole !== 'undefined') {
window.vConsole = new VConsole();
}
var debug = window._CCSettings.debug;
var splash = document.getElementById('splash');
splash.style.display = 'block';
function loadScript (moduleName, cb) {
// console.error("loadScript moduleName:" + moduleName)
function scriptLoaded () {
document.body.removeChild(domScript);
domScript.removeEventListener('load', scriptLoaded, false);
cb && cb();
};
var domScript = document.createElement('script');
domScript.async = true;
domScript.src = moduleName;
domScript.addEventListener('load', scriptLoaded, false);
document.body.appendChild(domScript);
}
loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js?v=' + window._buildVersion_, function () {
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
}
else {
window.boot();
}
});
})();
</script>
<script crossorigin="anonymous" src="src/rich-plugin/richlib/richcreatorlib.min.js"></script><script crossorigin="anonymous" src="assets/internal/index.js?v=6"></script><script crossorigin="anonymous" src="assets/resources/index.js?v=6"></script></body></html>