https://mathadventure1.github.io/sm64/sm64/index.html

送信済みURL:
https://mathadventure1.github.io/sm64/sm64/index.html
レポート終了日:

リンク · 0件検出

JavaScript変数 · 596件検出

名前規模
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
Moduleobject
moduleOverridesobject
keystring
arguments_object
thisProgramstring
quit_function
ENVIRONMENT_IS_WEBboolean

コンソールログメッセージ · 9件検出

規模分類ログ
warningother
logother
logother
logother
errorother
errorother
errorother
logother
errorother

HTML

<!DOCTYPE html><html lang="en-us"><head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Super Mario 64</title>
    <link rel="shortcut icon" href="logo.png">
    <style>
      body, html{
        margin: 0;
        padding: 0;
        width: 100vw;
        min-height: 100vh;
        font-family: Arial, Helvetica, sans-serif;
        color: white;
        background-color: black;
        image-rendering: pixelated;
        scrollbar-width: none;
      }
      ::-webkit-scrollbar {
        display: none;
      }
      #container {
        width: 100vw;
        height: 100vh;
        display: flex;
        align-items: center;
        justify-content: center;
      }
      canvas {
        width: 100vw;
        height: 100vh;
      }
    </style>
  </head>
  <body>
    <div id="container">
      <canvas class="emscripten" id="canvas" width="800" height="600"></canvas>
    </div>
    <script type="text/javascript">
      var Module = {
        preRun: [],
        postRun: [],
        print: (function() {
          return function(text) {
            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
            console.log(text);
          };
        })(),
        printErr: function(text) {
          if (arguments.length > 1)
            text = Array.prototype.slice.call(arguments).join(' ');
          console.error(text);
        },
        canvas: (function() {
          var canvas = document.getElementById('canvas');
          canvas.width = window.innerWidth; // Todo: how to do this from c++
          canvas.height = window.innerHeight;
          canvas.addEventListener("webglcontextlost", function(e) {
            alert('WebGL context lost. You will need to reload the page.');
            e.preventDefault();
          }, false);
          return canvas;
        })(),
        setStatus: function(text) {
        }
      };
    </script>
    <script async="" type="text/javascript" src="sm64.us.f3dex2e.js"></script>
    <script>
    </script>
  




</body></html>