https://play.cpabattleground.com/

送信済みURL:
https://play.cpabattleground.com/
レポート終了日:

リンク · 5件検出

ページから特定された発信リンク

リンクテキスト
https://cpabattleground.com Home
https://cpabattleground.com/commands Commands
https://cpabattleground.com/rules Rules
https://cpabattleground.com/privacy-policy Privacy Policy
https://discord.gg/CweNR4ngGkDiscord

JavaScript変数 · 10件検出

ページのウィンドウオブジェクトにロードされたグローバルのJavaScript変数は関数以外の場所で宣言された変数で、現在のスコープ内であればコードのどこからでもアクセス可能です

名前規模
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
WebFontobject
Phaserobject
NineSliceobject
CacheBustedLoaderPluginobject
webpackChunkruffle_selfhostedobject
RufflePlayerobject
ruffleobject

コンソールログメッセージ · 17件検出

Webコンソールにログ記録されたメッセージ

Level発信元Message
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
logother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
%c %c %c %c %c Phaser v3.53.1 (Canvas | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent
logother
URL
https://play.cpabattleground.com/dist/assets/scripts/client/yukon.min.js?v=1.0.0
テキスト
Based on Yukon https://github.com/wizguin/yukon
logother
URL
https://play.cpabattleground.com/dist/assets/scripts/client/yukon.min.js?v=1.0.0
テキスト
12 plugins loaded
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
warningother
URL
https://play.cpabattleground.com/assets/scripts/lib/phaser.min.js
テキスト
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently

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