https://badruttonline-global.com/

提交的 URL:
https://badruttonline-global.com/
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从页面中识别出的传出链接

JavaScript 变量 · 找到 82 个

在页面窗口对象上加载的全局 JavaScript 变量是在函数外部声明的变量,可以从当前范围内的代码中的任何位置访问

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HTML

页面的原始 HTML 正文

<!DOCTYPE html><html><head>
  <meta charset="utf-8">

  <title>Summer Vacation St. Moritz | Hotel Rooms &amp; Packages | Badrutt's Palace</title>

  <!--http://www.html5rocks.com/en/mobile/mobifying/-->
  <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1">

  <!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
  <meta name="apple-mobile-web-app-capable" content="yes">
  <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
  <meta name="format-detection" content="telephone=no">

  <!-- force webkit on 360 -->
  <meta name="renderer" content="webkit">
  <meta name="force-rendering" content="webkit">
  <!-- force edge on IE -->
  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
  <meta name="msapplication-tap-highlight" content="no">

  <!-- force full screen on some browser -->
  <meta name="full-screen" content="yes">
  <meta name="x5-fullscreen" content="true">
  <meta name="360-fullscreen" content="true">

  <!-- force screen orientation on some browser -->
  <meta name="screen-orientation" content="portrait">
  <meta name="x5-orientation" content="portrait">

  <!--fix fireball/issues/3568 -->
  <!--<meta name="browsermode" content="application">-->
  <meta name="x5-page-mode" content="app">

  <!--<link rel="apple-touch-icon" href=".png" />-->
  <!--<link rel="apple-touch-icon-precomposed" href=".png" />-->

  <link rel="stylesheet" type="text/css" href="style-mobile.css">
  <link rel="icon" href="favicon.ico">
</head>
<body>
  <canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
  <div id="splash" style="display: block;">
    <!-- <div class="progress-bar stripes">
      <span style="width: 0%"></span>
    </div> -->
  </div>
  <!-- <input id="OpenImageFile" type="file" capture="camera" accept="image/*" style="visibility: hidden" /> -->
  <input id="OpenImageFile" type="file" accept="image/*" style="visibility: hidden">

<!-- add project config -->
<!-- <script src="config.js" charset="utf-8"></script> -->
<script type="text/javascript">
  document.write("<script src='./config.js?v=" + new Date().getTime() + "'><\/script>");
</script><script src="./config.js?v=1731659877686"></script>

<!-- add build version -->
<script type="text/javascript">
  document.write("<script src='./version.js?v=" + new Date().getTime() + "'><\/script>");
</script><script src="./version.js?v=1731659877904"></script>

<!-- <script type="text/javascript">
  (function() {
    console.error("_buildVersion_:" + window._buildVersion_)
  })();
</script> -->

<!-- <script src="src/settings.js" charset="utf-8"></script> -->
<script type="text/javascript">
  document.write("<script src='src/settings.js?v=" + window._buildVersion_ + "'><\/script>");
</script><script src="src/settings.js?v=6"></script>

<!-- <script src="main.js" charset="utf-8"></script> -->
<script type="text/javascript">
  document.write("<script src='./main.js?v=" + window._buildVersion_ + "'><\/script>");
</script><script src="./main.js?v=6"></script>

<script type="text/javascript">
(function () {
    // open web debugger console
    if (typeof VConsole !== 'undefined') {
        window.vConsole = new VConsole();
    }

    var debug = window._CCSettings.debug;
    var splash = document.getElementById('splash');
    splash.style.display = 'block';

    function loadScript (moduleName, cb) {
      // console.error("loadScript moduleName:" + moduleName)
      function scriptLoaded () {
          document.body.removeChild(domScript);
          domScript.removeEventListener('load', scriptLoaded, false);
          cb && cb();
      };
      var domScript = document.createElement('script');
      domScript.async = true;
      domScript.src = moduleName;
      domScript.addEventListener('load', scriptLoaded, false);
      document.body.appendChild(domScript);
    }

    loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js?v=' + window._buildVersion_, function () {
      if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
        loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
      }
      else {
        window.boot();
      }
    });
})();
</script>


<script crossorigin="anonymous" src="src/rich-plugin/richlib/richcreatorlib.min.js"></script><script crossorigin="anonymous" src="assets/internal/index.js?v=6"></script><script crossorigin="anonymous" src="assets/resources/index.js?v=6"></script></body></html>