- 扫描 ID:
- 1f2871d5-0fa9-4014-a91e-b4c91e506243已完成
- 提交的 URL:
- https://mathadventure1.github.io/sm64/sm64/index.html
- 报告完成时间:
链接 · 找到 0 个
从页面中识别出的传出链接
JavaScript 变量 · 找到 596 个
在页面窗口对象上加载的全局 JavaScript 变量是在函数外部声明的变量,可以从当前范围内的代码中的任何位置访问
名称 | 类型 |
---|---|
onbeforetoggle | object |
documentPictureInPicture | object |
onscrollend | object |
Module | object |
moduleOverrides | object |
key | string |
arguments_ | object |
thisProgram | string |
quit_ | function |
ENVIRONMENT_IS_WEB | boolean |
控制台日志消息 · 找到 9 条
记录到 Web 控制台的消息
类型 | 类别 | 记录 |
---|---|---|
warning | other |
|
log | other |
|
log | other |
|
log | other |
|
error | other |
|
error | other |
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error | other |
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log | other |
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error | other |
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HTML
页面的原始 HTML 正文
<!DOCTYPE html><html lang="en-us"><head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Super Mario 64</title>
<link rel="shortcut icon" href="logo.png">
<style>
body, html{
margin: 0;
padding: 0;
width: 100vw;
min-height: 100vh;
font-family: Arial, Helvetica, sans-serif;
color: white;
background-color: black;
image-rendering: pixelated;
scrollbar-width: none;
}
::-webkit-scrollbar {
display: none;
}
#container {
width: 100vw;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
width: 100vw;
height: 100vh;
}
</style>
</head>
<body>
<div id="container">
<canvas class="emscripten" id="canvas" width="800" height="600"></canvas>
</div>
<script type="text/javascript">
var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.width = window.innerWidth; // Todo: how to do this from c++
canvas.height = window.innerHeight;
canvas.addEventListener("webglcontextlost", function(e) {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
return canvas;
})(),
setStatus: function(text) {
}
};
</script>
<script async="" type="text/javascript" src="sm64.us.f3dex2e.js"></script>
<script>
</script>
</body></html>