https://minecraftcodes.me/

提交的 URL:
https://minecraftcodes.me/
报告完成时间:

链接 · 找到 0 个

从页面中识别出的传出链接

JavaScript 变量 · 找到 6 个

在页面窗口对象上加载的全局 JavaScript 变量是在函数外部声明的变量,可以从当前范围内的代码中的任何位置访问

名称类型
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
startDragfunction
dragfunction
stopDragfunction

控制台日志消息 · 找到 1 条

记录到 Web 控制台的消息

类型类别记录
errornetwork
URL
https://minecraftcodes.me/favicon.ico
文本
Failed to load resource: the server responded with a status of 404 ()

HTML

页面的原始 HTML 正文

<!DOCTYPE html><html lang="en"><head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta content="Funny site" property="og:title">
    <meta content="Made by 'giganttech' on Discord." property="og:description">
    <meta content="#0ab804" data-react-helmet="true" name="theme-color">
    <link rel="stylesheet" href="https://unpkg.com/xp.css">
    <title>Hey, I’ve just received a free Minecraft Giftcode! You can get one too!</title>
    <style>
        body {
            background-color: #01817f;
            color: #333;
            text-align: center;
            margin: 0;
            padding: 20px;
        }

        .container {
            position: absolute;
        }

        h1 {
            font-size: 24px;
            margin-bottom: 10px;
        }

        button {
            padding: 15px 32px;
            text-align: center;
            display: inline-block;
            font-size: 20px;
            margin: 20px 0;
            cursor: pointer;
            border-radius: 5px;
        }

        button:hover {
            background-color: #005f73;
        }

        .disclaimer {
            font-size: 12px;
            color: #888;
            margin-top: 20px;
        }

        * {
            -webkit-user-select: none;
            -ms-user-select: none;
            user-select: none;
        }

        p {
            font-size: 16px;
        }
    </style>
</head>

<body>
    <div class="container window" style="width: 300px">
        <div class="title-bar">
            <div class="title-bar-text">Suspicious Popup</div>
            <div class="title-bar-controls">
                <button aria-label="Close" id="close"></button>
            </div>
        </div>
        <div class="window-body">
            <h1>FREE MINECRAFT WORKING 2024/2025, WORKING NOW!! CLAIM BEFORE IT EXPIRES!!! (gone sexual)</h1>
            <p>Get your free Minecraft now!</p>
            <button id="free-minecraft" onclick="window.location.href='https://ncs.giganttech.net/random-video'">get
                free minecraft now!!!11!1!1!!!</button><br><br>
            <small><small class="disclaimer">Disclaimer: This is a joke website. I do not own the Minecraft brand.
                    Minecraft is a trademark of Mojang Studios.</small></small><br>
            <small><small class="disclaimer">For any requests legal or not, please contact me at <a href="mailto: [email protected]">
                        [email protected] </a></small></small>
        </div>
    </div>

<script>
let isDragging = false;
let dragOffsetX = 0;
let dragOffsetY = 0;
let locked = false;
const titleBar = document.querySelector('.title-bar');
const windowElement = document.querySelector('.window');

// Close window
document.getElementById("close").addEventListener('click', () => {
    titleBar.hidden = true;
    windowElement.hidden = true;
});

document.getElementById("close").addEventListener('mousedown', (e) => {
    locked = true;
});
document.getElementById("close").addEventListener('mousemove', () => {
    locked = false;
});
document.getElementById("close").addEventListener('touchstart', (e) => {
    locked = true;
});
document.getElementById("close").addEventListener('touchmove', () => {
    locked = false;
});

// Start dragging with mouse or touch
function startDrag(e) {
    if (locked) return;
    isDragging = true;
    const clientX = e.clientX || e.touches[0].clientX;
    const clientY = e.clientY || e.touches[0].clientY;
    dragOffsetX = clientX - windowElement.getBoundingClientRect().left;
    dragOffsetY = clientY - windowElement.getBoundingClientRect().top;
}

titleBar.addEventListener('mousedown', startDrag);
titleBar.addEventListener('touchstart', startDrag);

// Handle dragging with mouse or touch
function drag(e) {
    if (locked || !isDragging) return;

    const clientX = e.clientX || e.touches[0].clientX;
    const clientY = e.clientY || e.touches[0].clientY;
    const left = clientX - dragOffsetX;
    const top = clientY - dragOffsetY;

    windowElement.style.left = `${left}px`;
    windowElement.style.top = `${top}px`;
}

window.addEventListener('mousemove', drag);
window.addEventListener('touchmove', drag);

// Stop dragging with mouse or touch
function stopDrag() {
    if (locked) return;
    isDragging = false;
}

window.addEventListener('mouseup', stopDrag);
window.addEventListener('touchend', stopDrag);

</script>


</body></html>