- Scan ID:
- 456266f4-5d15-4405-a93f-15fcc9f260a2Finished
- Submitted URL:
- https://eldred.fr/
- Report Finished:
Links · 0 found
The outgoing links identified from the page
JavaScript Variables · 3 found
Global JavaScript variables loaded on the window object of a page, are variables declared outside of functions and accessible from anywhere in the code within the current scope
Name | Type |
---|---|
onbeforetoggle | object |
documentPictureInPicture | object |
onscrollend | object |
Console log messages · 0 found
Messages logged to the web console
HTML
The raw HTML body of the page
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta content="width=device-width,initial-scale=1" name="viewport"><link as="image" href="https://eldred.fr/assets/stars.png" rel="preload"><link as="image" href="https://eldred.fr/assets/banner.jpg" rel="preload" type="image/jpeg"><link as="image" href="https://eldred.fr/assets/clouds.png" rel="preload"><link href="https://eldred.fr/style.css" rel="stylesheet"><link media="(prefers-color-scheme: dark)" href="https://eldred.fr/syntax-theme-dark.css" rel="stylesheet"><link media="(prefers-color-scheme: light)" href="https://eldred.fr/syntax-theme-light.css" rel="stylesheet"><meta content="#9dc9ef" name="theme-color"><link href="https://eldred.fr/favicon/32x32.png" rel="icon" sizes="32x32" type="image/png"><link href="https://eldred.fr/favicon/16x16.png" rel="icon" sizes="16x16" type="image/png"><link href="https://eldred.fr/favicon/32x32.png" rel="apple-touch-icon-precomposed" sizes="32x32" type="image/png"><link href="https://eldred.fr/favicon/16x16.png" rel="apple-touch-icon-precomposed" sizes="16x16" type="image/png"><title>Home — ISSOtm's warehouse</title><meta content="Home" property="og:title"><meta content="en" property="og:locale"><meta content="Hi! I'm Eldred. I love programming, infosec, old game consoles, and researching them!" name="description"><meta content="Hi! I'm Eldred. I love programming, infosec, old game consoles, and researching them!" property="og:description"><link href="https://eldred.fr/" rel="canonical"><meta content="https://eldred.fr/" property="og:url"><meta content="ISSOtm's warehouse" property="og:site_name"><meta content="article" property="og:type"><meta content="summary" name="twitter:card"><meta content="Home" name="twitter:title"><meta content="ljmYhpaVJNaCEk64aV0NyYzauKGSEUtOS2nsYEx7JD0" name="google-site-verification"><link href="https://eldred.fr/rss.xml" rel="alternate" type="application/rss+xml"></head><body><nav class="container-fluid"><ul data-theme="dark"><li><a class="contrast" href="https://eldred.fr/"><strong>ISSOtm's warehouse</strong></a></li></ul><ul data-theme="dark"><li><a class="contrast" href="https://eldred.fr/about/" rel="author">About</a></li><li><a class="contrast" href="//gbdev.io/gb-asm-tutorial/">GB ASM tutorial</a></li><li><a href="//social.treehouse.systems/@issotm" rel="me"><img alt="My Mastodon" title="My Mastodon" src="https://eldred.fr/assets/mastodon-icon.svg"></a></li><li><a href="//github.com/ISSOtm"><img alt="My GitHub" title="My GitHub" src="https://eldred.fr/assets/github-icon.svg"></a></li><li><a href="https://eldred.fr/rss.xml" rel="alternate" type="application/rss+xml"><img alt="RSS Feed" title="RSS Feed" src="https://eldred.fr/assets/rss.svg"></a></li></ul></nav><section class="container"><h1>Welcome to ISSOtm's warehouse!</h1><p>Hi! <a href="https://eldred.fr/about/">I’m Eldred</a>. I love programming, infosec, old game consoles, and researching them!</p><p>I spend a lot of my free time programming, so <a href="//github.com/ISSOtm">I have written a nice amount of free software</a>.</p><p>I’ve been tinkering with the old Game Boy for about 7 years now, so I have become a fairly active member of <a href="//gbdev.io">GBDev</a>. Which, speaking of, I am also making <a href="//gbdev.io/gb-asm-tutorial">a tutorial for programming your own Game Boy games</a> (with <a href="//github.com/gbdev/gb-asm-tutorial/contributors">some help</a>) that is getting some praise as of late.</p></section><div style="background:radial-gradient(#0000,#000c) 50%,url(https://eldred.fr/assets/banner.jpg) 50%/cover fixed;height:30em"></div><main class="container"><h2 id="projects">Projects</h2><div class="section-list"><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="blog" itemprop="headline"><a class="contrast" href="https://eldred.fr/blog/">Blog</a></h2></hgroup><meta content="24" itemprop="wordCount"></header><p>This is where I put things that can’t quite be categorized, such as “thoughts” or “status” posts.</p><p>Expect only technical / nerdy posts, though. ;)</p><a class="secondary" href="https://eldred.fr/blog/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="gb-asm-tutorial" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/gb-asm-tutorial/">Game Boy ASM tutorial</a></h2></hgroup><meta content="419" itemprop="wordCount"></header><p>This is a tutorial aiming at teaching Game Boy programming in assembly, even to beginners.</p><p>You can <a href="//gbdev.io/gb-asm-tutorial/">check it out here</a>, or <a href="//github.com/ISSOtm/gb-asm-tutorial">peek at the source there</a>.</p><a class="secondary" href="https://eldred.fr/projects/gb-asm-tutorial/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="smooth-player" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/smooth-player/">Smooth-Player</a></h2></hgroup><meta content="1767" itemprop="wordCount"><nav><ul aria-labelledby="tag-list-label_Projects2"><li id="tag-list-label_Projects2">Tag:</li><li><a href="https://eldred.fr/tags/gbdev/" rel="tag">gbdev</a></li></ul></nav></header><p><a href="//github.com/ISSOtm/smooth-player">Smooth-Player</a> is a system that allows stereo 4-bit sample playback at variable rates up to ~16 kiHz on Game Boy, Game Boy Color, and Game Boy Advance consoles.</p><a class="secondary" href="https://eldred.fr/projects/smooth-player/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="quartet" itemprop="headline"><a class="contrast" href="https://eldred.fr/quartet/">Quartet cracktro</a></h2></hgroup><meta content="5182" itemprop="wordCount"><nav><ul aria-labelledby="tag-list-label_Projects3"><li id="tag-list-label_Projects3">Tag:</li><li><a href="https://eldred.fr/tags/gbdev/" rel="tag">gbdev</a></li></ul></nav></header><p><a href="//makrill.itch.io/quartet"><em>Quartet</em></a> is a great homebrew Game Boy game, published by Mackerel Interactive in early 2021. So why not do like the good old days and <a href="//www.pouet.net/prod.php?which=87951">crack it</a>?</p><p>In this post(-mortem?), I’ll explain what went into creating this cracktro. I’ll keep the most technical details out of the way until the end of this post, so it should still be a good read, even if you don’t have a technical background.</p><a class="secondary" href="https://eldred.fr/quartet/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="fools2019" itemprop="headline"><a class="contrast" href="https://eldred.fr/fools2019/">TheZZAZZGlitch April Fools 2019</a></h2></hgroup><meta content="292" itemprop="wordCount"></header><p>Is it a CTF? Is it a ROM hack? No, it’s both! It’s Fools2019!</p><a class="secondary" href="https://eldred.fr/fools2019/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="fools2022" itemprop="headline"><a class="contrast" href="https://eldred.fr/fools2022/">TheZZAZZGlitch April Fools 2022</a></h2></hgroup><meta content="253" itemprop="wordCount"></header><p>The yearly event returns, this time with a vengeance. A remake of the 2018 edition, fully online again, and it’s Generation III this time? Buckle up, baby!</p><a class="secondary" href="https://eldred.fr/fools2022/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="pokexploits" itemprop="headline"><a class="contrast" href="https://eldred.fr/pokexploits/">Pokémon exploits</a></h2></hgroup><meta content="41" itemprop="wordCount"></header><p>Pokémon games are… not very well programmed. This leads to them being very broken, especially the first generation.</p><p>Here is a list of things I’ve written about making the first generation of Pokémon games make things they weren’t supposed to:</p><a class="secondary" href="https://eldred.fr/pokexploits/#continue-reading">(Curious to read more?)</a></article><article itemscope="" itemtype="https://schema.org/Article"><header><hgroup><h2 id="nds-ar-encoder" itemprop="headline"><a class="contrast" href="https://eldred.fr/projects/nds-ar-encoder/">Nintendo DS Action Replay Encoder</a></h2></hgroup><meta content="84" itemprop="wordCount"></header><p><a href="/nds-ar-encoder">This online tool</a> allows converting Nintendo DS Action Replay cheat codes as you find them on the Web, to and from a pseudo-code format! This should help you understand how a given code works, and perhaps tweak it yourself?</p><p>The code was written using a code creation user manual found on Datel’s website, though I have since then lost this document.</p><p>This is written entirely in vanilla JS, and although the parser is a little strict, it’s quite usable.</p></article></div></main><div id="bottom"></div><footer data-theme="light"><div class="container"><p class="license-text" xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/">© 2020–2024 <a rel="cc:attributionURL dct:creator" href="https://eldred.fr/about/" property="cc:attributionName">Eldred Habert</a>. This website's contents are licensed under <a href="//creativecommons.org/licenses/by-sa/4.0" rel="license">CC BY-SA 4.0<img src="//mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"><img src="//mirrors.creativecommons.org/presskit/icons/by.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"><img src="//mirrors.creativecommons.org/presskit/icons/sa.svg?ref=chooser-v1" alt="" style="vertical-align:text-bottom;margin-left:3px;height:22px!important"></a>. <a href="//github.com/ISSOtm/issotm.github.io">Source code</a> (report an issue: <a href="//github.com/ISSOtm/issotm.github.io/issues">on GitHub</a>, <a href="https://eldred.fr/about/#contact">by mail</a>)</p><a aria-label="A text adventure with heart." href="//www.improbableisland.com"> <svg viewBox="0 0 468 60" class="no-print"><style>text{text-anchor:middle;dominant-baseline:middle;font-size:20px}</style><text x="234" y="10">This'd be a non-animated 468x60 banner that</text><text x="234" y="30">doesn't track you. I know I use one myself, but</text><text x="234" y="50">please consider disabling your ad blocker! ^^'</text><image height="60" href="https://eldred.fr/assets/improbable_island.jpg" width="468" x="0" y="0"></image></svg> </a><p class="no-print" style="margin-bottom:0"><small>This ad is for a site that <strong>I</strong>, not some algorithm, think you may enjoy. No tracking, no strings attached, I'm not even paid! <a href="//mstdn.social/@ifixcoinops/109639352494996644">Here is some context.</a></small></p></div></footer><a data-tooltip="Back to top" class="no-print" data-placement="left" href="#" id="balloon"><img alt="Go back to the top of the page" src="https://eldred.fr/assets/to_top.png"></a></body></html>