https://neoquest.guide/

Submitted URL:
https://neoquest.guide/
Report Finished:

The outgoing links identified from the page

LinkText
https://www.neopets.com/games/neoquest/Play NeoQuest @ neopets.com
https://www.neopets.com/Neopets
https://www.neopets.com/neoboards/topic.phtml?topic=162471600Here is a Neoboards thread
https://old.reddit.com/r/neopets/comments/160yyxq/what_happened_to_my_nq1_game_i_just_entered_the/jxqhmdm/?context=3Here is a reddit post

JavaScript Variables · 15 found

Global JavaScript variables loaded on the window object of a page, are variables declared outside of functions and accessible from anywhere in the code within the current scope

NameType
onbeforetoggleobject
documentPictureInPictureobject
onscrollendobject
changeStylefunction
toggleSkillsModalfunction
populateModalMapfunction
populateModalNPCfunction
populateModalMonsterfunction
mobHealthfunction
mobMeleeDmgfunction

Console log messages · 2 found

Messages logged to the web console

TypeCategoryLog
logother
URL
https://neoquest.guide/shared/darkMode.js
Text
Page loaded with darkmode? false
logother
URL
https://neoquest.guide/shared/darkMode.js
Text
Changed to light mode

HTML

The raw HTML body of the page

<!DOCTYPE html><html lang=""><head>
<meta charset="utf-8">
<title>NeoQuest.Guide</title>
<meta name="description" content="NeoQuest Guide includes maps, skill recommendations, and more -- all in an easy-to-follow checklist format.">
<link rel="stylesheet" href="/shared/commonStyle.css?v=20240212" type="text/css">
<link rel="stylesheet" href="/style.css?v=20240212" type="text/css">
<link rel="shortcut icon" href="/favicon.png">
</head>
<body class="lightTheme">
<section>
<div class="wrapper">
<header class="hideWhenModalOpen">
  <div>
  <a href="https://neoquest.guide/">NeoQuest.Guide</a> — 
  <a href="#news" id="newsLink">News</a> —
  <a href="mailto:[email protected]">Contact</a> — 
<!--   <span class="dropdown"> -->
  <a href="/sitemap/">Site Map </a>
 <!-- <ul class="dropdown-content">▾
  <li><a href="../skills/">/skills</a></li>
  <li><a href="../items/">/items</a></li>
  <li><a href="../monsters/">/monsters</a></li>
<!--   <li><a href="../userscripts/">/userscripts</a></li> 
  </ul>-->
<!--   </span>  -->
  — 
    <span class="toggleSwitch">
      Dark mode
      <label class="switch" for="btnDarkMode">
          <input type="checkbox" id="btnDarkMode" name="btnDarkMode">
          <span class="slider round"></span>
      </label>
    </span>
    <span id="shill">
      <a href="/darkmode/">(want a dark mode on Neopets?)☚</a>
    </span>
  </div>
</header>
<main>
<div id="sidebar" class="hideWhenModalOpen">
<ul>
<li><a href="https://www.neopets.com/games/neoquest/" target="_blank" rel="noreferrer" style="font-weight:bold">Play NeoQuest @ neopets.com</a></li>
</ul>
<hr>
<ul>
<li><a href="../skills/">Skills</a></li>
<li><a href="../items/">Items &amp; Equipment</a></li>
<li><a href="../monsters/">Monsters &amp; Bosses</a></li>
<!--   <li><a href="../userscripts/">/userscripts</a></li> -->
</ul>
<hr>
<div id="tableofcontents">
<ol>
<li><a href="#part0">Starting the game</a></li>
<li><a href="#part1">Part 1: Neopia City</a></li>
<li><a href="#part2">Part 2: Dank Caves</a></li>
<li><a href="#part3">Part 3: Jungle Ruins</a></li>
<li><a href="#part4">Part 4: Jungle Ruins Again</a></li>
<li><a href="#part5">Part 5: Temple of Roo</a></li>
<li><a href="#part6">Part 6: Techo Mountain Caves</a></li>
<li><a href="#part7">Part 7: Mountain Fortress</a></li>
<li><a href="#part8">Part 8: Kal Panning</a></li>
<li><a href="#part9">Part 9: Palace of the Two Rings</a></li>
</ol>
</div>
<div>
<hr>
<p>
Need more help? <br>Have something to say? <br>E-mail <a href="mailto:[email protected]">[email protected]</a>
</p>
</div>
</div>
<div id="content">

<div id="about">
<p>
<a href="https://www.neopets.com/games/neoquest/">NeoQuest</a> (aka NeoQuest I, NeoQuest 1, NQ1) is a game created by <a href="https://www.neopets.com/">Neopets</a>.
</p>
<p>
NeoQuest is more than 20 years old (released 2001-10-15), and there are many (scattered) resources available.
</p>
<p>
This NeoQuest guide differs from other guides in that it provides
</p><ol class="compactlist">
<li>1) an easy-to-follow, step-by-step checklist with minimal commentary</li>
<li>2) high-resolution maps</li>
<li>3) detailed information on <a href="../skills/" target="_blank">skills</a>, <a href="../items/" target="_blank">equipment and items</a>, and <a href="../monsters/" target="_blank">monsters and bosses</a></li>
</ol>
<p></p>
</div>
<h2 id="part0">Starting the game</h2>
<p class="tip">★ Your NeoQuest game is linked to your active Neopet. If you change your active Neopet, you change your game.</p>
<p class="tip">★ Your NeoQuest game resets after 1 year of no interaction. Moving once will reset this timer.</p>
<p class="tip">★ On this page, checkboxes will retain their checked state if you return to this page after it is closed.</p>
<p class="tip">★ On this page, click the colored, underlined words to view additional information, like maps and skills.</p>
<h3>Game modes</h3>
<div id="modeAbout">
<p>
Complete normal mode to select evil mode. Bosses have 20% more health, enemies have 50% more health, and enemies have increased minimum and maximum damage.
</p>
<p>
Complete evil mode to select insane mode. Enemies are the same as evil mode. Experience required to level up is doubled. If you are defeated in a fight, you must reset your game.
</p>
<p>These modes only increase the time spent training--though you should be more careful on insane mode. This guide will be same for whatever mode you choose to play. I have done exactly as this guide suggests on every mode.</p>
<p>These modes will be available to play even if your game is reset due to inactivity. However, these modes will still only be available when your active pet is the pet with which you completed normal mode.</p>
</div>
<h3>Skills</h3>
<div id="skillsBrief">For detailed skill descriptions, including chances to activate, see <a href="/skills/">the skill description page</a>. Briefly:
<ul>
<li>avoid fire and ice magic</li>
<li>add some points to life skills, which heal</li>
<li>add some points to spectral skills, which are defensive</li>
<li>add most points to shock skills, which offer stuns, defence, and extra damage</li>
</ul>
<p>
A note on Absorption: in this guide, it is the only castable skill you will acquire. I do not recommend consistently using it. Your expected damage per turn is most likely much higher than your enemy's, so it is better to attack than to use Absorption. Boss enemies generally will resist absorption.
</p>
<p>
You need not follow the skill suggestions exactly. I've selected what I think to be best. 1 point is put into the first 3 life skills because Lifesteal has a 65% chance at level 1 to restore 1 HP when damaging an enemy; this is really good in the beginning of the game. The first few points in the spectral tree provide the most value. Shock magic is preferred over fire and ice, as it adds passive damage and effects, enabling a more "lazy" playstyle.
</p>
</div>
<ol>
<li><label><input type="checkbox" id="chk0">Assign <span class="levelUp" data-level="1">level 1 skill points</span> (click green text to show suggested skills)</label></li>
<li><label><input type="checkbox" id="chk1">Select the <span class="equipment" data-object="black wand">black wand<span class="infoBox">Damage: 3</span></span> (click text in other colors to show maps, monster, and item info)</label></li>
</ol>
<h2 id="part1">Part 1: Neopia City</h2>
<p class="tip">★ Rapidly click the compass arrows to move quickly. You will move 1 tile each time an arrow is clicked, so you may move and turn in multiple directions by clicking the arrows in sequence before the page reloads.</p>
<p class="tip">★ Your health is fully restored when you gain a level. Minimize potion use when close to leveling up. Otherwise, use them as you see fit both in and out of battle. They are commonly dropped.</p>
<p class="tip">★ <span class="npc" data-object="Boraxis the Healer">Boraxis</span> (northwest city tile) will heal you for free (and is the only NPC that will do so). There are no rest points or shops in Neoquest 1, but you will find NPCs that will trade for equipment.</p>
<p class="tip">★ If you want to go somewhere quickly, set your movement type to sneaking (5% or less encounter rate). If you want to train, set it to hunting (40% encounter rate). There's no need for normal (10% encounter rate).</p>
<ol>
<li><label><input type="checkbox" id="chk2">Train to <span class="levelUp" data-level="2">level 2</span> at <span class="location" data-map="world_crop_1">Training Grounds</span> east of city (click yellow text to show maps)</label></li>
<li><label><input type="checkbox" id="chk3">Train to <span class="levelUp" data-level="3">level 3</span> at <span class="location" data-map="world_crop_1">Training Grounds</span> east of city</label></li>
<li><label><input type="checkbox" id="chk4">Train to <span class="levelUp" data-level="4">level 4</span> at <span class="location" data-map="world_crop_1">Training Grounds</span> east of city</label></li>
<li><label><input type="checkbox" id="chk5">Train to <span class="levelUp" data-level="5">level 5</span> at <span class="location" data-map="world_crop_1">Plains of Neopia</span> grass west of city. You should encounter mostly <span class="monster" data-object="Plains Lupe">Plains Lupes</span> and <span class="monster" data-object="Plains Aisha">Aishas</span>.</label></li>
<li><label><input type="checkbox" id="chk6">Train to <span class="levelUp" data-level="6">level 6</span> at <span class="location" data-map="world_crop_1">Hills of Jub</span>
hills northwest of city</label></li>
</ol>
<p>Find the following items while you train on the Plains Lupes and Aishas:</p>
<ol>
<li><label><input type="checkbox" id="chk7"><span>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk8"><span>a second <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk9"><span>a third <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk10"><span>a fourth <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk11"><span>a fifth <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></label></li>
</ol>
<p class="tip">★ Throughout the game, you'll often have a choice between two pieces of armour. They will both provide the same defence points, but may have different special bonuses or abilities. These extras usually do not activate often enough to sway your decision one way or the other. Create whichever one you find materials for first.</p>
<p>Find materials for either of the following:</p>
<div class="playerChoiceA">
<p><span class="equipment" data-object="energy shield">Energy shield<span class="infoBox">Defence: 3, Special: none</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk12"><span>a <span class="item" data-object="chunk of metal">chunk of metal<div class="infoBox"><ul><li>snow imp (33.3%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk13"><span>a <span class="item" data-object="small yellow gem">small yellow gem<div class="infoBox"><ul><li>fire imp (33.3%)</li></ul></div></span></span></label></li>
</ul>
</div>
<div class="playerChoiceB">
<p><span class="equipment" data-object="cloth robe">Cloth robe<span class="infoBox">Defence: 3, Special: none</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk14"><span>a <span class="item" data-object="blue thread">blue thread<div class="infoBox"><ul><li>snow imp (33.3%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk15"><span>a <span class="item" data-object="plains lupe pelt">plains lupe pelt<div class="infoBox"><ul><li>plains lupe (33.3%)</li></ul></div></span></span></label></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk16"><span>Create and equip ("View Items", then "Equip") either of the following armour items at <span class="npc" data-object="Morax Dorangis">Morax Dorangis</span> (southwest city tile):</span></label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="equipment" data-object="energy shield">Energy shield<span class="infoBox">Defence: 3, Special: none</span></span>
</p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="chunk of metal">chunk of metal<div class="infoBox"><ul><li>snow imp (33.3%)</li></ul></div></span></li>
<li>a <span class="item" data-object="small yellow gem">small yellow gem<div class="infoBox"><ul><li>fire imp (33.3%)</li></ul></div></span></li>
</ul>
</div>
<div class="playerChoiceB">
<p><span class="equipment" data-object="cloth robe">Cloth robe<span class="infoBox">Defence: 3, Special: none</span></span></p>
<ul>
<li><span>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></span></li>
<li><span>a <span class="item" data-object="blue thread">blue thread<div class="infoBox"><ul><li>snow imp (33.3%)</li></ul></div></span></span></li>
<li><span>a <span class="item" data-object="plains lupe pelt">plains lupe pelt<div class="infoBox"><ul><li>plains lupe (33.3%)</li></ul></div></span></span></li>
</ul>
</div>
<br class="clearFloat">

<h2 id="part2">Part 2: Dank Caves</h2>
<p>Enter the <span class="location" data-map="world_crop_1">Dank Cave in the hills northwest of the city</span>.</p>
<ol>
<li><label><input type="checkbox" id="chk17">Go through <span class="location" data-map="dank_cave_1">Dank Cave 1</span></label></li>
<li><label><input type="checkbox" id="chk18">Train to <span class="levelUp" data-level="7">level 7</span> at <span class="location" data-map="dank_cave_2">Dank Cave 2</span> near ramp to Dank Cave 1</label></li>
<li><label><input type="checkbox" id="chk19">Train to <span class="levelUp" data-level="8">level 8</span> at <span class="location" data-map="dank_cave_2">Dank Cave 2</span> near ramp to Dank Cave 1</label></li>
<li><label><input type="checkbox" id="chk20">Train to <span class="levelUp" data-level="9">level 9</span> at <span class="location" data-map="dank_cave_2">Dank Cave 2</span> near stairs to Dank Cave 3</label></li>
</ol>
<p>Find the following items while you train to level 13:</p>
<ul>
<li><label><input type="checkbox" id="chk26"><span>a <span class="item" data-object="tiny beryl">tiny beryl<div class="infoBox"><ul><li>cave troll (7.5%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (10%)</li><li>frozen skeleton (10%)</li><li>cave ogre (15%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk25"><span>a <span class="item" data-object="tiny obsidian">tiny obsidian<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (15%)</li><li>frozen skeleton (15%)</li><li>cave ogre (15%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk27"><span>another <span class="item" data-object="tiny obsidian">tiny obsidian<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (15%)</li><li>frozen skeleton (15%)</li><li>cave ogre (15%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk28"><span>a <span class="item" data-object="corroded ore rod">corroded ore rod<div class="infoBox"><ul><li>metal devourer (20%)</li></ul></div></span></span></label></li>
</ul>
<p>Plus materials for either of the following (the glass and cloth are dropped by monsters in Xantan's room):</p>
<div class="playerChoiceA">
<p><span class="equipment" data-object="mirrored force field">Mirrored force field<span class="infoBox">Defence: 6, Special: none</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk29"><span>a <span class="item" data-object="lodestone">lodestone<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>metal devourer (30%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk30"><span>a <span class="item" data-object="piece of smooth glass">piece of smooth glass<div class="infoBox"><ul><li>skeleton guard (20%)</li></ul></div></span></span></label></li>
</ul>
</div>
<div class="playerChoiceB">
<p><span class="equipment" data-object="magic robe">Magic robe<span class="infoBox">Defence: 6, Special: none</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk31">a <span class="item" data-object="cave lupe pelt">cave lupe pelt<div class="infoBox"><ul><li>cave lupe (30%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk32">a <span class="item" data-object="stretch of rotted cloth">stretch of rotted cloth<div class="infoBox"><ul><li>skeleton guard (20%)</li></ul></div></span></label></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk21">Train to <span class="levelUp" data-level="10">level 10</span> at <span class="location" data-map="dank_cave_3">Dank Cave 3</span> near the vertical hallway with the pillars</label></li>
<li><label><input type="checkbox" id="chk22">Train to <span class="levelUp" data-level="11">level 11</span> at <span class="location" data-map="dank_cave_4">Dank Cave 4</span> near the start of the maze</label></li>
<li><label><input type="checkbox" id="chk23">Train to <span class="levelUp" data-level="12">level 12</span> at <span class="location" data-map="dank_cave_4">Dank Cave 4</span> near Xantan</label></li>
<li><label><input type="checkbox" id="chk24">Train to <span class="levelUp" data-level="13">level 13</span> at <span class="location" data-map="dank_cave_4">Dank Cave 4</span> near Xantan</label></li>
<li><label><input type="checkbox" id="chk33"><span>Defeat <span class="monster" data-object="Xantan the Foul">Xantan the Foul</span>. Fight all NQ1 bosses the same way you fight any other enemy--simply attack and heal when necessary; there are no special considerations. Make sure you have the above items, then enter the portal</span></label></li>
<li><label><input type="checkbox" id="chk34"><span>Create and equip the following weapon at <span class="npc" data-object="Eleus Batrin">Eleus Batrin</span> (center city tile):</span></label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="equipment" data-object="iron wand">Iron wand<span class="infoBox">Damage: 6</span></span>
</p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="tiny obsidian">tiny obsidian<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (15%)</li><li>frozen skeleton (15%)</li><li>cave ogre (15%)</li></ul></div></span></li>
<li>a <span class="item" data-object="corroded ore rod">corroded ore rod<div class="infoBox"><ul><li>metal devourer (20%)</li></ul></div></span></li>
<li><span class="item" data-object="xantans ring">Xantan's ring</span></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk35"><span>Create and equip either of the following armour items at <span class="npc" data-object="Choras Tillie">Choras Tillie</span> (southeast city tile):</span></label></li>
</ol>
<div class="playerChoiceA">
<p><span class="equipment" data-object="mirrored force field">Mirrored force field<span class="infoBox">Defence: 6, Special: none</span></span></p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="tiny obsidian">tiny obsidian<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (15%)</li><li>frozen skeleton (15%)</li><li>cave ogre (15%)</li></ul></div></span></li>
<li><span>a <span class="item" data-object="lodestone">lodestone<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>metal devourer (30%)</li></ul></div></span></span></li>
<li><span>a <span class="item" data-object="piece of smooth glass">piece of smooth glass<div class="infoBox"><ul><li>skeleton guard (20%)</li></ul></div></span></span></li>
</ul>
</div>
<div class="playerChoiceB">
<p><span class="equipment" data-object="magic robe">Magic robe<span class="infoBox">Defence: 6, Special: none</span></span></p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="tiny obsidian">tiny obsidian<div class="infoBox"><ul><li>cave ghoul (10%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (15%)</li><li>frozen skeleton (15%)</li><li>cave ogre (15%)</li></ul></div></span></li>
<li>a <span class="item" data-object="cave lupe pelt">cave lupe pelt<div class="infoBox"><ul><li>cave lupe (30%)</li></ul></div></span></li>
<li>a <span class="item" data-object="stretch of rotted cloth">stretch of rotted cloth<div class="infoBox"><ul><li>skeleton guard (20%)</li></ul></div></span></li>
</ul>
</div>
<br class="clearFloat">

<h2 id="part3">Part 3: Jungle Ruins</h2>
<p>Remember to equip your new weapon and armour by opening "View Items" and equipping them. Go to the <span class="location" data-map="world_crop_1">Jungle Ruins (south of city)</span>. You are on the <span class="location" data-map="jungle_ruins_base_level">base level</span>. Take the northeastern stairs down.</p>
<ol>
<li><label><input type="checkbox" id="chk36">Train to <span class="levelUp" data-level="14">level 14</span> at <span class="location" data-map="jungle_ruins_dungeon_1">Jungle Ruins dungeon 1</span> near stairs</label></li>
<li><label><input type="checkbox" id="chk37">Train to <span class="levelUp" data-level="15">level 15</span> at <span class="location" data-map="jungle_ruins_dungeon_1">Jungle Ruins dungeon 1</span> horizontal hallway before beds</label></li>
<li><label><input type="checkbox" id="chk38">Train to <span class="levelUp" data-level="16">level 16</span> at <span class="location" data-map="jungle_ruins_dungeon_1">Jungle Ruins dungeon 1</span> vertical hallway near beds</label></li>
<li><label><input type="checkbox" id="chk39">Train to <span class="levelUp" data-level="17">level 17</span> at <span class="location" data-map="jungle_ruins_dungeon_1">Jungle Ruins dungeon 1</span> horizontal hallway after beds</label></li>
<li><label><input type="checkbox" id="chk40">Train to <span class="levelUp" data-level="18">level 18</span> at <span class="location" data-map="jungle_ruins_dungeon_1">Jungle Ruins dungeon 1</span> water and grass area before Kreai</label></li>
<li><label><input type="checkbox" id="chk41">Defeat <span class="monster" data-object="Kreai">Kreai</span>. Exit through the portal then continue downstairs.</label></li>
</ol>
<p>Find the following items while you train:</p>
<ul>
<li><label><input type="checkbox" id="chk42"><span>a <span class="item" data-object="jungle beast claw">jungle beast claw<div class="infoBox"><ul><li>jungle beast (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk43"><span>a <span class="item" data-object="noils tooth">noil's tooth<div class="infoBox"><ul><li>noil (50%)</li></ul></div></span></span></label></li>
<li><label><input type="checkbox" id="chk44"><span><span class="item" data-object="jungle pauldrons">jungle pauldrons<div class="infoBox"><ul><li>jungle knight (5%)</li><li>jungle lord (10%)</li><li>jungle battle lord (15%)</li><li>jungle death knight (20%)</li><li>skeletal guardian (25%)</li></ul></div></span></span></label></li>
</ul>
<p class="tip">★ The upcoming enemies can inflict fire and ice damage, stun, and heal. This can be a slow part of the game. It gets easier after you receive your next weapon, which has healing abilities.</p>
<ol>
<li><label><input type="checkbox" id="chk45">Train to <span class="levelUp" data-level="19">level 19</span> at <span class="location" data-map="jungle_ruins_dungeon_2">Jungle Ruins dungeon 2</span> hallway near top of map</label></li>
<li><label><input type="checkbox" id="chk46">Train to <span class="levelUp" data-level="20">level 20</span> at <span class="location" data-map="jungle_ruins_dungeon_2">Jungle Ruins dungeon 2</span> in front of portal maze</label></li>
<li><label><input type="checkbox" id="chk47">Go through <span class="location" data-map="jungle_ruins_dungeon_2">the portal maze</span> to reach Jungle Ruins Gors' Garden</label></li>
<li><label><input type="checkbox" id="chk48">Train to <span class="levelUp" data-level="21">level 21</span> at <span class="location" data-map="jungle_ruins_gors_garden">Jungle Ruins Gors' Garden</span> horizontal hallway before grassy area</label></li>
<li><label><input type="checkbox" id="chk49">Train to <span class="levelUp" data-level="22">level 22</span> at <span class="location" data-map="jungle_ruins_gors_garden">Jungle Ruins Gors' Garden</span> grassy area</label></li>
<li><label><input type="checkbox" id="chk50">Train to <span class="levelUp" data-level="23">level 23</span> at <span class="location" data-map="jungle_ruins_gors_garden">Jungle Ruins Gors' Garden</span> grassy area</label></li>
<li><label><input type="checkbox" id="chk51">Defeat <span class="monster" data-object="Gors the Mighty">Gors the Mighty</span></label></li>
<li><label><input type="checkbox" id="chk52">Exit through the portal. Go up the stairs 2 tiles north. Go up the stairs 3 tiles west. <span class="location" data-map="jungle_ruins_base_level">Go up again</span> to tower level 1.</label></li>
<li><label><input type="checkbox" id="chk53"><span>Create and equip the following weapon at <span class="npc" data-object="Denethrir">Denethrir</span> in  <span class="location" data-map="jungle_ruins_tower_1">Jungle Ruins tower 1</span>:</span></label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="equipment" data-object="nature wand">Nature wand<span class="infoBox">Damage: 10, Special: 6% chance each turn to heal 25 health</span></span>
</p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="jungle beast claw">jungle beast claw<div class="infoBox"><ul><li>jungle beast (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="noils tooth">noil's tooth<div class="infoBox"><ul><li>noil (50%)</li></ul></div></span></li>
<li><span class="item" data-object="jungle pauldrons">jungle pauldrons<div class="infoBox"><ul><li>jungle knight (5%)</li><li>jungle lord (10%)</li><li>jungle battle lord (15%)</li><li>jungle death knight (20%)</li><li>skeletal guardian (25%)</li></ul></div></span></li>
<li><span class="item" data-object="staff of ni-tas">Staff of Ni-tas</span></li>
</ul>
</div>
<br class="clearFloat">
<p>
After upgrading your weapon, upgrade your armour. It only takes a minute or two to reach the desert if you are spamming the movement arrows. Leave the Jungle ruins by returning to the <span class="location" data-map="jungle_ruins_base_level">base level</span>; there is a patch of grass that acts as an exit. Go west of <span class="location" data-map="world_crop_1">Neopia City</span>. Pass through <span class="location" data-map="world_crop_2">the swamp</span>. Go south to the desert.
</p>
<ol>
<li><label><input type="checkbox" id="chk54">Find materials for either of the following armour items, then create it in <span class="location" data-map="world_crop_2">Swamp Edge City (southwestern area of swamp)</span>. You will need to move around the desert; different areas of the desert have different monsters.</label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="equipment" data-object="Dawnshine Generator Shield">Dawnshine generator shield<span class="infoBox">Defence: 10, Special: 2% chance to reflect a regular enemy attack</span></span> at <span class="npc" data-object="Mokti">Mokti</span>
</p>
<ul>
<li><label><input type="checkbox" id="chk55">a <span class="item" data-object="giant spider leg">giant spider leg<div class="infoBox"><ul><li>giant sand spyder (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk56">a <span class="item" data-object="dust spider pincer">dust spider pincer<div class="infoBox"><ul><li>giant dust spyder (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk57">a <span class="item" data-object="desert cobra fang">desert cobra fang<div class="infoBox"><ul><li>desert cobrall (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk58">a <span class="item" data-object="sand iguana eye">sand iguana eye<div class="infoBox"><ul><li>sand skeith (50%)</li></ul></div></span></label></li>
</ul>
</div>
<div class="playerChoiceB">
<p>
<span class="equipment" data-object="Sorcerous Robe">Sorcerous robe<span class="infoBox">Defence: 10, Special: increases your attack stat by 5% (which increases your chance to hit)</span></span> at <span class="npc" data-object="Leirobas">Leirobas</span>
</p>
<ul>
<li><label><input type="checkbox" id="chk59">a <span class="item" data-object="drop of giant spider blood">drop of giant spider blood<div class="infoBox"><ul><li>giant sand spyder (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk60">a <span class="item" data-object="drop of desert cobra venom">drop of desert cobra venom<div class="infoBox"><ul><li>desert cobrall (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk61">a <span class="item" data-object="glob of dried iguana spit">glob of dried iguana spit<div class="infoBox"><ul><li>sand skeith (50%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk62">a <span class="item" data-object="pinch of crystallized sand">pinch of crystallized sand<div class="infoBox"><ul><li>desert zombie (50%)</li></ul></div></span></label></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk70">Find a <span class="item" data-object="carved oak staff">carved oak staff<div class="infoBox"><ul><li>young plains grarrl (50%)</li><li>plains grarrl (50%)</li><li>elder plains grarrl (50%)</li><li>ancient plains grarrl (50%)</li></ul></div></span> at <span class="location" data-map="world_crop_2">Southern Plains of Roo</span>, the grasslands southeast of the desert and hills, from the various plains grarrls</label></li>
</ol>
<h2 id="part4">Part 4: Jungle Ruins Again</h2>
<p>Return to the <span class="location" data-map="jungle_ruins_base_level">Jungle Ruins base level</span>, then go down to dungeon 1 and down again to dungeon 2.</p>
<ol>
<li><label><input type="checkbox" id="chk63">Go down <span class="location" data-map="jungle_ruins_dungeon_2">the stairs to dungeon 3</span>.</label></li>
<li><label><input type="checkbox" id="chk64">If you aren't level 24 after getting the armour, train to <span class="levelUp" data-level="24">level 24</span> at <span class="location" data-map="jungle_ruins_dungeon_3">Jungle Ruins dungeon 3</span> northwestern area of map</label></li>
<li><label><input type="checkbox" id="chk65">Train to <span class="levelUp" data-level="25">level 25</span> at <span class="location" data-map="jungle_ruins_dungeon_3">Jungle Ruins dungeon 3</span> northeastern area of map</label></li>
<li><label><input type="checkbox" id="chk66">Train to <span class="levelUp" data-level="26">level 26</span> at <span class="location" data-map="jungle_ruins_dungeon_3">Jungle Ruins dungeon 3</span> south of lake</label></li>
<li><label><input type="checkbox" id="chk67">Train to <span class="levelUp" data-level="27">level 27</span> at <span class="location" data-map="jungle_ruins_dungeon_3">Jungle Ruins dungeon 3</span> around Pomanna</label></li>
<li><label><input type="checkbox" id="chk68">Train to <span class="levelUp" data-level="28">level 28</span> at <span class="location" data-map="jungle_ruins_dungeon_3">Jungle Ruins dungeon 3</span> north of lake</label></li>
<li><label><input type="checkbox" id="chk69">Defeat <span class="monster" data-object="Rollay Scaleback">Rollay Scaleback</span>. Exit through the portal.</label></li>
</ol>
<p>It is unnecessary to do anymore in the Jungle Ruins. NPCs can be spoken with on the upper floors, but they offer nothing of use.</p>
<h2 id="part5">Part 5: Temple of Roo</h2>
<p>Return to <span class="location" data-map="world_crop_2">the desert</span>. Enter the Temple of Roo in the cave in the desert. You can sneak through most of the <span class="location" data-map="temple_of_roo_1">Temple of Roo</span>, then begin hunting after passing the trees in the southwest corner.</p>
<ol>
<!--<li><label><input type="checkbox" id="chk71">Find a <span class="item" data-object="piece of living crystal">piece of living crystal</span></label></li>-->
<li><label><input type="checkbox" id="chk72">Train to <span class="levelUp" data-level="29">level 29</span> at <span class="location" data-map="temple_of_roo_1">Temple of Roo</span> western area of map after trees</label></li>
<li><label><input type="checkbox" id="chk73">Train to <span class="levelUp" data-level="30">level 30</span> at <span class="location" data-map="temple_of_roo_1">Temple of Roo</span> western area of map after trees</label></li>
<li><label><input type="checkbox" id="chk74">Take the ramp to the next level.</label></li>
</ol>
<p>
On this level, you must find the keys in order. In each room, a monster that drops the key may appear.
</p>
<p>All the monsters on this map have a chance to drop an emerald. Be sure to find one.</p>
<ol>
<li><label><input type="checkbox" id="chk75">Find an <span class="item" data-object="emerald">emerald<div class="infoBox"><ul><li>ghastly guard (10%)</li><li>ghastly initiate (20%)</li><li>ghastly guardian (10%)</li><li>ghastly sentry (10%)</li><li>ghastly adept (20%)</li><li>ghastly priest (20%)</li><li>ghastly master (20%)</li><li>ghastly protector (10%)</li><li>ghastly sentinel (10%)</li><li>ghastly archon (20%)</li><li>ghastly templar (20%)</li><li>ghastly defender (10%)</li><li>ghastly champion (10%)</li><li>ghastly warder (10%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk76">Find the <span class="item" data-object="copper-plated key">copper-plated key<div class="infoBox"><ul><li>ghastly initiate (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 1</span></label></li>
<li><label><input type="checkbox" id="chk77">Find the <span class="item" data-object="bronze-plated key">bronze-plated key<div class="infoBox"><ul><li>ghastly adept (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 2</span></label></li>
<li><label><input type="checkbox" id="chk78">Find the <span class="item" data-object="silver-plated key">silver-plated key<div class="infoBox"><ul><li>ghastly priest (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 3</span></label></li>
<li><label><input type="checkbox" id="chk79">Train to <span class="levelUp" data-level="31">level 31</span> at <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 3</span></label></li>
<li><label><input type="checkbox" id="chk80">Train to <span class="levelUp" data-level="32">level 32</span> at <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 3</span></label></li>
<li><label><input type="checkbox" id="chk81">Find the <span class="item" data-object="gold-plated key">gold-plated key<div class="infoBox"><ul><li>ghastly master (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 4</span></label></li>
<li><label><input type="checkbox" id="chk82">Train to <span class="levelUp" data-level="33">level 33</span> at <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 5</span></label></li>
<li><label><input type="checkbox" id="chk83">Find the <span class="item" data-object="platinum-plated key">platinum-plated key<div class="infoBox"><ul><li>ghastly archon (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 5</span></label></li>
<li><label><input type="checkbox" id="chk84">Find the <span class="item" data-object="crystalline key">crystalline key<div class="infoBox"><ul><li>ghastly templar (100%)</li></ul></div></span> in <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 6</span></label></li>
<li><label><input type="checkbox" id="chk85">Train to <span class="levelUp" data-level="34">level 34</span> at <span class="location" data-map="temple_of_roo_2">Temple of Roo, room 7</span></label></li>
<li><label><input type="checkbox" id="chk86">Defeat <span class="monster" data-object="Archmagus of Roo">Archmagus of Roo</span></label></li>
<li><label><input type="checkbox" id="chk87">Enter the portal. Return to <span class="location" data-map="world_crop_2">Swamp Edge City</span>. It is not necessary to give Leirobas a <span class="item" data-object="piece of living crystal">piece of living crystal<div class="infoBox"><ul><li>crystal golem (50%)</li></ul></div></span>.</label></li>
<li><label><input type="checkbox" id="chk88">Receive the growing jewel by giving <span class="npc" data-object="Leirobas">Leirobas</span> the following items:</label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="item" data-object="growing jewel">Growing jewel</span>
</p>
<ul>
<li>a <span class="item" data-object="glowing stone">glowing stone<div class="infoBox"><ul><li>plains lupe (33.3%)</li><li>plains aisha (33.3%)</li><li>dirt golem (50%)</li><li>rock golem (50%)</li><li>stone golem (50%)</li><li>iron golem (50%)</li><li>steel golem (50%)</li></ul></div></span></li>
<li>a <span class="item" data-object="tiny beryl">tiny beryl<div class="infoBox"><ul><li>cave troll (7.5%)</li><li>broken skeleton (7.5%)</li><li>burned skeleton (10%)</li><li>frozen skeleton (10%)</li><li>cave ogre (15%)</li></ul></div></span></li>
<li>an <span class="item" data-object="emerald">emerald<div class="infoBox"><ul><li>ghastly guard (10%)</li><li>ghastly initiate (20%)</li><li>ghastly guardian (10%)</li><li>ghastly sentry (10%)</li><li>ghastly adept (20%)</li><li>ghastly priest (20%)</li><li>ghastly master (20%)</li><li>ghastly protector (10%)</li><li>ghastly sentinel (10%)</li><li>ghastly archon (20%)</li><li>ghastly templar (20%)</li><li>ghastly defender (10%)</li><li>ghastly champion (10%)</li><li>ghastly warder (10%)</li></ul></div></span></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk89">Return to the Temple of Roo. Talk to <span class="npc" data-object="Erick">Erick</span>, the NPC near the entrance. Give him the <span class="item" data-object="clouded gem">clouded gem</span> to receive the <span class="item" data-object="coruscating gem">coruscating gem</span>.</label></li>
</ol>
<p class="tip">★ You are awarded the "NeoQuest - Wise and Powerful" avatar when you receive the coruscating gem.</p>
<ol>
<li><label><input type="checkbox" id="chk90">Create and equip the <span class="equipment" data-object="life staff">Life staff<span class="infoBox">Damage: 15, Special: can cast Spirit of Growth: heals 100 health; 20 turn cooldown</span></span> by giving <span class="npc" data-object="Erick">Erick</span> the following items:</label></li>
</ol>
<div class="playerChoiceA">
<p>
<span class="equipment" data-object="life staff">Life staff<span class="infoBox">Damage: 15, Special: can cast Spirit of Growth: heals 100 health; 20 turn cooldown</span></span>
</p>
<ul>
<li>the <span class="item" data-object="coruscating gem">coruscating gem</span></li>
<li>the <span class="item" data-object="growing jewel">growing jewel</span></li>
<li>a <span class="item" data-object="carved oak staff">carved oak staff<div class="infoBox"><ul><li>young plains grarrl (50%)</li><li>plains grarrl (50%)</li><li>elder plains grarrl (50%)</li><li>ancient plains grarrl (50%)</li></ul></div></span></li>
</ul>
</div>
<br class="clearFloat">
<p class="tip">★ Cast the life staff's special ability to heal 100 health. Use it instead of a potion, or use it near the end of a battle to top off your health.</p>
<h2 id="part6">Part 6: Techo Mountain Caves</h2>
<p>Leveling up now should be faster during this part, as the monsters you will fight will be closer to your level and do not have healing abilities. With your staff's Spirit of Growth, you should find that you rarely use potions.</p>
<p>Head south of the desert to the <span class="location" data-map="world_crop_techo_mtn_caves">Techo Mountain Caves</span>. Notice <span class="npc" data-object="Mr Irgo">Mr. Irgo</span>, the Jetsam NPC near the beginning of the Techo Mtn. Caves. You will return to him when you have received a set of the items below. When an enemy attacks, the energy absorber has a 5% chance to heal you for the damage you would have taken, and the robe of protection has a 10% chance to negate the damage. Because your health cannot go above your maximum health, the robe is the better pick. 
</p>
<p>While you train, find materials for either of the following pieces of armour:</p>
<div class="playerChoiceA">
<p><span class="equipment" data-object="energy absorber">Energy absorber<span class="infoBox">Defence: 14, Special: 5% chance for a regular enemy attack to heal you</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk91">a <span class="item" data-object="piece of agate">piece of agate<div class="infoBox"><ul><li>agate dervish (25%)</li><li>greater agate dervish (25%)</li></ul></div></span><br>(cave 1 only)</label></li>
<li><label><input type="checkbox" id="chk92">a <span class="item" data-object="piece of chrysolite">piece of chrysolite<div class="infoBox"><ul><li>chrysolite dervish (25%)</li><li>greater chrysolite dervish (25%)</li></ul></div></span><br>(caves 1 and 2)</label></li>
<li><label><input type="checkbox" id="chk93">a <span class="item" data-object="piece of serpentine">piece of serpentine<div class="infoBox"><ul><li>serpentine dervish (25%)</li><li>greater serpentine dervish (25%)</li></ul></div></span><br>(cave 2 only)</label></li>
</ul>
</div>
<div class="playerChoiceB">
<p><span class="equipment" data-object="robe of protection">Robe of protection<span class="infoBox">Defence: 14, Special: 10% chance for a regular enemy attack to do 0 damage</span></span></p>
<ul>
<li><label><input type="checkbox" id="chk94">a <span class="item" data-object="drakonid eye">drakonid eye<div class="infoBox"><ul><li>hatchling drakonid (25%)</li><li>juvenile drakonid (25%)</li><li>mature drakonid (25%)</li><li>elder drakonid (25%)</li><li>giant drakonid (25%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk95">a <span class="item" data-object="drakonid heart">drakonid heart<div class="infoBox"><ul><li>adult drakonid (25%)</li><li>mature drakonid (25%)</li><li>elder drakonid (25%)</li><li>giant drakonid (25%)</li></ul></div></span></label></li>
<li><label><input type="checkbox" id="chk96">a <span class="item" data-object="drakonid hide">drakonid hide<div class="infoBox"><ul><li>juvenile drakonid (25%)</li><li>adult drakonid (25%)</li><li>mature drakonid (25%)</li><li>elder drakonid (25%)</li><li>giant drakonid (25%)</li></ul></div></span></label></li>
</ul>
</div>
<br class="clearFloat">
<ol>
<li><label><input type="checkbox" id="chk97">Go through <span class="location" data-map="techo_mtn_cave_1">Techo Mtn. Caves, cave 1</span></label></li>
<li><label><input type="checkbox" id="chk98">Once outside, <span class="location" data-map="world_crop_techo_mtn_caves">go west to cave 2 (world map link)</span>. Train and find the materials in <span class="location" data-map="techo_mtn_cave_2">Techo Mtn. Caves, cave 2</span>. The monsters here give better exp. than cave 1, but only cave 1 has the <span class="monster" data-object="agate dervish">agate dervishes</span>. Note that not every drakonid monster drops every drakonid item.</label></li>
<li><label><input type="checkbox" id="chk99">Create and equip the armour at <span class="npc" data-object="Mr Irgo">Mr. Irgo</span> in <span class="location" data-map="techo_mtn_cave_1">cave 1</span></label></li>
<li><label><input type="checkbox" id="chk101">Train to <span class="levelUp" data-level="35">level 35</span> at <span class="location" data-map="techo_mtn_cave_2">cave 2</span></label></li>
<li><label><input type="checkbox" id="chk103">Train to <span class="levelUp" data-level="36">level 36</span> at <span class="location" data-map="techo_mtn_cave_3">cave 3</span> around the sand near the entrance</label></li>
<li><label><input type="checkbox" id="chk104">Train to <span class="levelUp" data-level="37">level 37</span> at <span class="location" data-map="techo_mtn_cave_3">cave 3</span> around the sand near the entrance</label></li>
<li><label><input type="checkbox" id="chk106">Exit <span class="location" data-map="techo_mtn_cave_3">cave 3</span> to Sunny Town. In Sunny Town, give the <span class="item" data-object="rusty medallion">rusty medallion</span> to <span class="npc" data-object="Gali Yoj">Gali Yoj</span> to receive the <span class="item" data-object="Keladrian Medallion">Keladrian Medallion</span></label></li>
<li><label><input type="checkbox" id="chk107">Train to <span class="levelUp" data-level="38">level 38</span> at <span class="location" data-map="techo_mtn_cave_3">cave 3</span> around the exit to Sunny Town</label></li>
<li><label><input type="checkbox" id="chk108">Go through <span class="location" data-map="techo_mtn_cave_3">cave 3</span> and <span class="location" data-map="world_crop_techo_mtn_caves">enter cave 2 (world map link)</span></label></li>
<li><label><input type="checkbox" id="chk109">Go through <span class="location" data-map="techo_mtn_cave_2">cave 2</span> and <span class="location" data-map="world_crop_techo_mtn_caves">go east to enter cave 4 (world map link)</span></label></li>
<li><label><input type="checkbox" id="chk110">Go through <span class="location" data-map="techo_mtn_cave_4">cave 4</span> and <span class="location" data-map="world_crop_techo_mtn_caves">enter cave 5 to the west (world map link)</span></label></li>
<li><label><input type="checkbox" id="chk112">Train to <span class="levelUp" data-level="39">level 39</span> at <span class="location" data-map="techo_mtn_cave_5">cave 5</span>, gateway to the Mountain Fortress (the grey tiles)</label></li>
<li><label><input type="checkbox" id="chk113">Enter the Mountain Fortress</label></li>
</ol>

<h2 id="part7">Part 7: Mountain Fortress</h2>
<ol>
<li><label><input type="checkbox" id="chk114">While you train, find and equip an <span class="equipment" data-object="Inferno Robe">Inferno Robe<span class="infoBox">Defence: 18, Special: adds 1-10 damage to your regular attack</span></span>. If you find an <span class="equipment" data-object="Evening Sun Energy Shield">Evening Sun Energy Shield<span class="infoBox">Defence: 18, Special: 15% chance to inflict 20 damage when a regular enemy attack damages you</span></span> first, equip it until you receive the robe. Most monsters in the Mountain Fortress have a 5% or 10% chance to drop these items.</label></li>
<li><label><input type="checkbox" id="chk115">Train to <span class="levelUp" data-level="40">level 40</span> at <span class="location" data-map="mountain_fortress">Mountain Fortress</span> in the hallway</label></li>
<li><label><input type="checkbox" id="chk116">Train to <span class="levelUp" data-level="41">level 41</span> at <span class="location" data-map="mountain_fortress">Mountain Fortress</span> in the life guardian's area</label></li>
<li><label><input type="checkbox" id="chk117">Defeat the <span class="monster" data-object="Guardian of Life Magic">Guardian of Life Magic</span> and equip the <span class="equipment" data-object="moonstone staff">Moonstone staff<span class="infoBox">Damage: 20, Special: heals 4 health each turn and 10% chance each turn to heal 30 health</span></span></label></li>
</ol>
<p class="tip">★ Because they give a fixed number of experience points, hold off on defeating the other guardians until you're level 42. Common monsters will give less experience as you level up, so you minimize time spent training this way.</p>
<ol>
<li><label><input type="checkbox" id="chk118">Train to <span class="levelUp" data-level="42">level 42</span> at <span class="location" data-map="mountain_fortress">Mountain Fortress</span> in the life guardian's area</label></li>
<li><label><input type="checkbox" id="chk119">Defeat the <span class="monster" data-object="Guardian of Ice Magic">Guardian of Ice Magic</span></label></li>
<li><label><input type="checkbox" id="chk120">Defeat the <span class="monster" data-object="Guardian of Fire Magic">Guardian of Fire Magic</span></label></li>
<li><label><input type="checkbox" id="chk121">Defeat the <span class="monster" data-object="Guardian of Spectral Magic">Guardian of Spectral Magic</span></label></li>
<li><label><input type="checkbox" id="chk122">Defeat the <span class="monster" data-object="Guardian of Shock Magic">Guardian of Shock Magic</span></label></li>
<li><label><input type="checkbox" id="chk123">Train to <span class="levelUp" data-level="43">level 43</span> at <span class="location" data-map="mountain_fortress">Mountain Fortress</span> in the life guardian's area</label></li>
<li><label><input type="checkbox" id="chk124">Exit the Mountain Fortress</label></li>
</ol>
<h2 id="part8">Part 8: Kal Panning</h2>
<ol>
<li><label><input type="checkbox" id="chk125">Go back through <span class="location" data-map="techo_mtn_cave_5">Techo Mtn. Caves, cave 5</span> and <span class="location" data-map="world_crop_techo_mtn_caves">go south to enter cave 6 (world map link)</span></label></li>
<li><label><input type="checkbox" id="chk126">Go through <span class="location" data-map="techo_mtn_cave_6">cave 6</span></label></li>
<li><label><input type="checkbox" id="chk127">After exiting the Techo Mtn. Caves, <span class="location" data-map="world_crop_3">go east, passing the cave  south of the mountains, and north through the forests</span></label></li>
<li><label><input type="checkbox" id="chk128">Enter <span class="location" data-map="kal_panning">Kal Panning</span> and make your way to Faleinn's room</label></li>
</ol>
<p class="tip">★ Monsters will not appear after Faleinn is defeated. Do not defeat Faleinn until you have leveled up.</p>
<ol>
<li><label><input type="checkbox" id="chk129">Train to <span class="levelUp" data-level="44">level 44</span> at <span class="location" data-map="kal_panning">Kal Panning</span> in Faleinn's room</label></li>
<li><label><input type="checkbox" id="chk130">Train to <span class="levelUp" data-level="45">level 45</span> at <span class="location" data-map="kal_panning">Kal Panning</span> in Faleinn's room</label></li>
<li><label><input type="checkbox" id="chk131">Defeat <span class="monster" data-object="Faleinn">Faleinn</span> with the "Show the Keladrian Medallion to Faleinn" option during the fight</label></li>
<li><label><input type="checkbox" id="chk132">Exit <span class="location" data-map="kal_panning_new">Kal Panning, the city now restored</span></label></li>
</ol>
<h2 id="part9">Part 9: Palace of the Two Rings</h2>
<ol>
<li><label><input type="checkbox" id="chk133">Go back to the cave south of the mountains that was passed on the way to Kal Panning</label></li>
</ol>
<p class="tip">★ After exiting the north end of this cave, you may not go back. Defeat weak enemies outside the entrance to the cave to stock up on Greater Healing Potions. Spirit Healing Potions are rare; save them for the final boss(es).</p>
<ol>
<li><label><input type="checkbox" id="chk134">Pass through the doors and exit the cave</label></li>
<li><label><input type="checkbox" id="chk135">Train to <span class="levelUp" data-level="46">level 46</span> in the <span class="location" data-map="world_crop_3">Two Rings Hills</span> outside the palace</label></li>
</ol>
<p class="tip">★ Watch out for the <span class="monster" data-object="two rings archmagus">two rings archmagus</span> and the <span class="monster" data-object="two rings warlock">two rings warlock</span> in the <span class="location" data-map="world_crop_3">Two Rings Hills and Forests</span>. They both can do 80 damage and stun on the same turn. They cannot use that power twice in a row, but their max regular attack damage is 50+. Consider healing at 140 health or fighting the lower-level enemies in the hills and forests to the south to conserve potions. Once inside the palace, the enemies can hit up to 100 but will not stun.</p>
<ol>
<li><label><input type="checkbox" id="chk136">Train to <span class="levelUp" data-level="47">level 47</span> at <span class="location" data-map="two_rings_palace_1">Palace of the Two Rings, Level 1</span> near the entrance</label></li>
<li><label><input type="checkbox" id="chk137">Train to <span class="levelUp" data-level="48">level 48</span> at <span class="location" data-map="two_rings_palace_1">Palace of the Two Rings, Level 1</span> near the entrance</label></li>
<li><label><input type="checkbox" id="chk138">Train to <span class="levelUp" data-level="49">level 49</span> at <span class="location" data-map="two_rings_palace_1">Palace of the Two Rings, Level 1</span> near the stairs to level 2</label></li>
<li><label><input type="checkbox" id="chk139">Train to <span class="levelUp" data-level="50">level 50</span> at <span class="location" data-map="two_rings_palace_2">Palace of the Two Rings, Level 2</span></label></li>
<li><label><input type="checkbox" id="chk140">Stock up on Superior Healing Potions fighting weaker enemies if necessary. You will probably have 6-9 Spirit Healing Potions, which is enough. Defeat the final boss(es) at <span class="location" data-map="two_rings_palace_3">Palace of the Two Rings, Level 3</span>. On evil and insane modes, each boss is fought immediately after the previous boss is defeated.</label></li>
</ol>
<p>
On normal mode, you fight <span class="monster" data-object="Jahbal">Jahbal</span>. Be mindful of his 70 damage + 3-turn stun attack, especially when poisoned. It would be wise to heal even when your health is high (200 or even more), especially on insane mode. You should resist many attacks, and you will not always be hit for max damage, but I came close to defeat on this boss. Unfortunately, this boss can (and does) use its attacks in such a way that you're unable to counter it. The only thing you can do during the fight is to have high health at all times.
</p>
<p>
On evil mode, you fight <span class="monster" data-object="Jahbal">Jahbal</span> then <span class="monster" data-object="Mastermind">Mastermind</span>. Fairly straightforward, Mastermind cannot stun, but could do up to 170 damage if you are hit with both a drain and a max hit attack. You are warned 1 turn before the drain starts; it lasts 3 turns and you may resist it on any of the turns.
</p>
<p>
On insane mode, you fight <span class="monster" data-object="Jahbal">Jahbal</span>, then <span class="monster" data-object="Mastermind">Mastermind</span>, and then <span class="monster" data-object="Xantan Reborn">Xantan Reborn</span>. Xantan Reborn is significantly easier than Jahbal or Mastermind. He does 50 damage every turn, but you may evade or resist taking damage.
</p>
<p class="tip">★ If you defeated the boss(es), congratulations! NeoQuest complete!</p>
<p>You may start a new game by choosing "Options" under the compass then choosing which mode you'd like to play.</p>
<p>If you are defeated on normal mode, you can return to the boss and try again. If you are defeated by Mastermind, you'll have to start a new game (be it intended or a bug, Jahbal will not appear on the map, so you cannot start the fight against Mastermind again).</p>
<button id="clearAllCheckboxes">Clear all checkboxes</button>

<div id="modalContainer" class="modalDisplayOff">
<div class="closeModal">[X]</div>
<div id="modalContent"></div>
</div>
<div id="mapModalContainer" class="modalDisplayOff">
<div id="closeMapModal">[X]</div>    
<div id="mapDetails"></div>
<a id="fullMapLink" href="" target="_blank">
<img id="mapModalImage">
</a>
<br class="clearFloat">
<!--  <div id="mapModalContent">

</div>-->
<!--   <div id="enlargeMap"><a id="fullMapLink" href="" target="_blank">Open full-size map image in a new tab</a></div> -->
</div>
<div id="skillsModalContainer" class="modalDisplayOff">
  <div id="skillsCloseModal">[X]</div>
  <div id="skillsModalContent">
    <div class="toggleSwitch">
        <label class="switch" for="opt_expMode">
            <input type="checkbox" id="opt_expMode" name="opt_expMode" checked="">
            <span class="slider round"></span>
        </label>
        Insane mode experience
    </div>
    <p>For skill descriptions, see <a href="/skills/">the skill description page</a>.</p>
    <table id="levelUpSkillList">
    <tbody><tr class="hideInsane"><th>Level</th><th>Normal Exp.</th><th>Insane Exp.</th><th>Skill Name</th></tr>
    <tr class="hideInsane" id="levelUp_1"><td>1</td><td>0</td><td>0</td><td class="skillTypeLife">Life: Life Weapons 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.1"><td>1</td><td>0</td><td>0</td><td class="skillTypeLife">Life: Field Medic 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.2"><td>1</td><td>0</td><td>0</td><td class="skillTypeLife">Life: Lifesteal 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.3"><td>1</td><td>0</td><td>0</td><td class="skillTypeShock">Shock: Shock Weapons 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.4"><td>1</td><td>0</td><td>0</td><td class="skillTypeShock">Shock: Disable 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.5"><td>1</td><td>0</td><td>0</td><td class="skillTypeShock">Shock: Fortitude 1</td></tr>
    <tr class="hideInsane" id="levelUp_1.6"><td>1</td><td>0</td><td>0</td><td class="skillTypeShock">Shock: Shockwave 1</td></tr>
    <tr class="hideInsane" id="levelUp_2"><td>2</td><td>600</td><td>1200</td><td class="skillTypeSpectral">Spectral: Spectral Weapons 1</td></tr>
    <tr class="hideInsane" id="levelUp_3"><td>3</td><td>1400</td><td>2800</td><td class="skillTypeSpectral">Spectral: Evasion 1</td></tr>
    <tr class="hideInsane" id="levelUp_4"><td>4</td><td>2400</td><td>4800</td><td class="skillTypeSpectral">Spectral: Absorption 1</td></tr>
    <tr class="hideInsane" id="levelUp_5"><td>5</td><td>3400</td><td>6800</td><td class="skillTypeSpectral">Spectral: Reflex 1</td></tr>
    <tr class="hideInsane" id="levelUp_6"><td>6</td><td>4500</td><td>9000</td><td class="skillTypeShock">Shock: Shock Weapons 2</td></tr>
    <tr class="hideInsane" id="levelUp_7"><td>7</td><td>5500</td><td>11000</td><td class="skillTypeShock">Shock: Disable 2</td></tr>
    <tr class="hideInsane" id="levelUp_8"><td>8</td><td>6800</td><td>13600</td><td class="skillTypeShock">Shock: Fortitude 2</td></tr>
    <tr class="hideInsane" id="levelUp_9"><td>9</td><td>7900</td><td>15900</td><td class="skillTypeShock">Shock: Shockwave 2</td></tr>
    <tr class="hideInsane" id="levelUp_10"><td>10</td><td>9300</td><td>18600</td><td class="skillTypeSpectral">Spectral: Spectral Weapons 2</td></tr>
    <tr class="hideInsane" id="levelUp_11"><td>11</td><td>10600</td><td>21200</td><td class="skillTypeSpectral">Spectral: Evasion 2</td></tr>
    <tr class="hideInsane" id="levelUp_12"><td>12</td><td>12000</td><td>24000</td><td class="skillTypeSpectral">Spectral: Absorption 2</td></tr>
    <tr class="hideInsane" id="levelUp_13"><td>13</td><td>13400</td><td>26800</td><td class="skillTypeSpectral">Spectral: Reflex 2</td></tr>
    <tr class="hideInsane" id="levelUp_14"><td>14</td><td>14800</td><td>29600</td><td class="skillTypeShock">Shock: Shock Weapons 3</td></tr>
    <tr class="hideInsane" id="levelUp_15"><td>15</td><td>16400</td><td>32800</td><td class="skillTypeShock">Shock: Disable 3</td></tr>
    <tr class="hideInsane" id="levelUp_16"><td>16</td><td>18000</td><td>36000</td><td class="skillTypeShock">Shock: Fortitude 3</td></tr>
    <tr class="hideInsane" id="levelUp_17"><td>17</td><td>19600</td><td>39200</td><td class="skillTypeShock">Shock: Shockwave 3</td></tr>
    <tr class="hideInsane" id="levelUp_18"><td>18</td><td>21300</td><td>42600</td><td class="skillTypeSpectral">Spectral: Spectral Weapons 3</td></tr>
    <tr class="hideInsane" id="levelUp_19"><td>19</td><td>23000</td><td>46000</td><td class="skillTypeSpectral">Spectral: Evasion 3</td></tr>
    <tr class="hideInsane" id="levelUp_20"><td>20</td><td>24900</td><td>49800</td><td class="skillTypeSpectral">Spectral: Absorption 3</td></tr>
    <tr class="hideInsane" id="levelUp_21"><td>21</td><td>27000</td><td>54000</td><td class="skillTypeSpectral">Spectral: Reflex 3</td></tr>
    <tr class="hideInsane" id="levelUp_22"><td>22</td><td>29000</td><td>58000</td><td class="skillTypeShock">Shock: Shock Weapons 4</td></tr>
    <tr class="hideInsane" id="levelUp_23"><td>23</td><td>31000</td><td>62000</td><td class="skillTypeShock">Shock: Disable 4</td></tr>
    <tr class="hideInsane" id="levelUp_24"><td>24</td><td>33000</td><td>66000</td><td class="skillTypeShock">Shock: Fortitude 4</td></tr>
    <tr class="hideInsane" id="levelUp_25"><td>25</td><td>35000</td><td>70000</td><td class="skillTypeShock">Shock: Shockwave 4</td></tr>
    <tr class="hideInsane" id="levelUp_26"><td>26</td><td>37000</td><td>74000</td><td class="skillTypeSpectral">Spectral: Spectral Weapons 4</td></tr>
    <tr class="hideInsane" id="levelUp_27"><td>27</td><td>39000</td><td>78000</td><td class="skillTypeSpectral">Spectral: Evasion 4</td></tr>
    <tr class="hideInsane" id="levelUp_28"><td>28</td><td>41000</td><td>82000</td><td class="skillTypeSpectral">Spectral: Absorption 4</td></tr>
    <tr class="hideInsane" id="levelUp_29"><td>29</td><td>43000</td><td>86000</td><td class="skillTypeSpectral">Spectral: Reflex 4</td></tr>
    <tr class="hideInsane" id="levelUp_30"><td>30</td><td>45000</td><td>90000</td><td class="skillTypeShock">Shock: Shock Weapons 5</td></tr>
    <tr class="hideInsane" id="levelUp_31"><td>31</td><td>48000</td><td>96000</td><td class="skillTypeShock">Shock: Disable 5</td></tr>
    <tr class="hideInsane" id="levelUp_32"><td>32</td><td>51000</td><td>102000</td><td class="skillTypeShock">Shock: Fortitude 5</td></tr>
    <tr class="hideInsane" id="levelUp_33"><td>33</td><td>54000</td><td>108000</td><td class="skillTypeShock">Shock: Shockwave 5</td></tr>
    <tr class="hideInsane" id="levelUp_34"><td>34</td><td>57000</td><td>114000</td><td class="skillTypeShock">Shock: Shock Weapons 6</td></tr>
    <tr class="hideInsane" id="levelUp_35"><td>35</td><td>60000</td><td>120000</td><td class="skillTypeShock">Shock: Disable 6</td></tr>
    <tr class="hideInsane" id="levelUp_36"><td>36</td><td>63000</td><td>126000</td><td class="skillTypeShock">Shock: Fortitude 6</td></tr>
    <tr class="hideInsane" id="levelUp_37"><td>37</td><td>66000</td><td>132000</td><td class="skillTypeShock">Shock: Shockwave 6</td></tr>
    <tr class="hideInsane" id="levelUp_38"><td>38</td><td>69000</td><td>138000</td><td class="skillTypeShock">Shock: Shock Weapons 7</td></tr>
    <tr class="hideInsane" id="levelUp_39"><td>39</td><td>72000</td><td>144000</td><td class="skillTypeShock">Shock: Disable 7</td></tr>
    <tr class="hideInsane" id="levelUp_40"><td>40</td><td>75000</td><td>150000</td><td class="skillTypeShock">Shock: Fortitude 7</td></tr>
    <tr class="hideInsane" id="levelUp_41"><td>41</td><td>79000</td><td>158000</td><td class="skillTypeShock">Shock: Shockwave 7</td></tr>
    <tr class="hideInsane" id="levelUp_42"><td>42</td><td>83000</td><td>166000</td><td class="skillTypeShock">Shock: Shock Weapons 8</td></tr>
    <tr class="hideInsane" id="levelUp_43"><td>43</td><td>87000</td><td>174000</td><td class="skillTypeShock">Shock: Disable 8</td></tr>
    <tr class="hideInsane" id="levelUp_44"><td>44</td><td>91000</td><td>182000</td><td class="skillTypeShock">Shock: Fortitude 8</td></tr>
    <tr class="hideInsane" id="levelUp_45"><td>45</td><td>95000</td><td>190000</td><td class="skillTypeShock">Shock: Shockwave 8</td></tr>
    <tr class="hideInsane" id="levelUp_46"><td>46</td><td>99000</td><td>198000</td><td class="skillTypeShock">Shock: Shock Weapons 9</td></tr>
    <tr class="hideInsane" id="levelUp_47"><td>47</td><td>103000</td><td>206000</td><td class="skillTypeShock">Shock: Disable 9</td></tr>
    <tr class="hideInsane" id="levelUp_48"><td>48</td><td>107000</td><td>214000</td><td class="skillTypeShock">Shock: Fortitude 9</td></tr>
    <tr class="hideInsane" id="levelUp_49"><td>49</td><td>112000</td><td>224000</td><td class="skillTypeShock">Shock: Shockwave 9</td></tr>
    <tr class="hideInsane" id="levelUp_50"><td>50</td><td>117000</td><td>234000</td><td class="skillTypeShock">Shock: Shock Weapons 10</td></tr>
    </tbody></table>
  </div>
</div>
</div>
</main>
 <footer id="footer">
 <div>
		<p>
		NeoQuest, NeoQuest images, and Neopets Copyright © 2000-2024 NeoPets, Inc. All rights reserved.
		</p>
    <p>
    Neoquest.Guide ("this site") is an unofficial Neopets fan site and is not affiliated with nor endorsed by NeoPets, Inc. This site is provided for free to the user ("you") and may have its contents modified or removed at any time without notice. Guide content and strategy information is copyright © 2022-2024 NeoQuest.Guide.
    </p>
    <p>
    This site does not use cookies. There is no advertising, tracking, or data collection on this site. When using /namegen, this site connects to third-party domains (neopets.com and akamaitech.net) to load images. Image requests may be sent with a request cookie that includes information specific to your NeoPets account, but this site can not see any such information.
    </p>
    <p>
    If you have questions, comments, or criticisms, please contact <a href="mailto:[email protected]">[email protected]</a>.
    </p>
  </div>
</footer>
<div id="newsModal" class="">
<div id="newsCloseModal">[X]</div>
<div id="newsModalContent">
<h4>News</h4>
<hr>

<div class="newsPost">
<p class="newsPostDate">Last updated 2023-09-13</p>
<p>I have not seen any updates regarding the bug that occured in August. In other news, NeoQuest.Guide now has complete data on <a href="/monsters/" target="_blank">monsters</a>, <a href="/items/" target="_blank">items</a>, and <a href="/skills/" target="_blank">skills</a>. Data includes probabilities, max hits, drop chances, and more information not visible to the player during the course of the game.</p>
</div>
<hr>

<div class="newsPost">
<p class="newsPostDate">Last updated 2023-09-05</p>
<p>A user's ticket received the reply by Alice W. confirming that all users were affected and that game data will not be recovered, but no official announcement has been made.</p>
</div>
<hr>

<div class="newsPost">
<p class="newsPostDate">Last updated 2023-08-26</p>
<p>On 2023 August 24, a bug occured that reset the NeoQuest progress of every account.</p>
<p>Usually, games inactive for 1 year are cleared. The bug caused all games, even active ones, to be cleared.</p>
<p>Game data is unlikely to be recovered.</p>
<p>The Neopets Team has yet to comment on the incident.</p>
<p><a href="https://www.neopets.com/neoboards/topic.phtml?topic=162471600" target="_blank">Here is a Neoboards thread</a> with posts by those affected.</p>
<p><a href="https://old.reddit.com/r/neopets/comments/160yyxq/what_happened_to_my_nq1_game_i_just_entered_the/jxqhmdm/?context=3" target="_blank">Here is a reddit post</a> detailing the incident.</p>
</div>

</div>
</div>
<script type="text/javascript" src="../news.js?v=20240212"></script>
</div>
</section>
<script src="/shared/darkMode.js"></script>
<script type="text/javascript" src="gameObjects.js?v=20240212"></script>
<script type="text/javascript" src="main.js?v=20240212"></script>


</body></html>