https://haxxed.com/stuff/

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https://haxxed.com/stuff/
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http://cd.textfiles.com/crawlycrypt1/games/nitecrwl/Night Crawlers
https://github.com/SegHaxx/nitecrwlrefactored it into C++
https://github.com/SegHaxx/stlogodive in and fix it
https://github.com/SegHaxx/slimgemslimgem
https://github.com/SegHaxx/FreeGEMturn-key FreeGEM install for DOSBox here
https://github.com/SegHaxx/curdlecurdle

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<html><head></head><body><h1>Source code for stuff I've done</h1>
<p>As an experiment with Ghidra, I successfully decompiled an old Atari ST game
<a href="http://cd.textfiles.com/crawlycrypt1/games/nitecrwl/">Night Crawlers</a>
to C, made it work in all resolutions and
<a href="https://github.com/SegHaxx/nitecrwl">refactored it into C++</a>.</p>
<p>I noticed Atari ST Logo had strange bugs on TOS 1.4 and later, so I decided to
<a href="https://github.com/SegHaxx/stlogo">dive in and fix it</a>. It now runs on all TOS
versions and in extended resolutions. You can
<a href="../stlogo/">use it in a browser here</a>.</p>
<p>In the process of fixing ST Logo I wrote some GEM VDI/AES bindings tailored for
modern optimizing compilers, which I have expanded into
<a href="https://github.com/SegHaxx/slimgem">slimgem</a>, which I now use for all my GEM
applications.</p>
<p>Being deep into GEM development at this point, I decided to check on FreeGEM,
the MS-DOS implementation of GEM, and it seems to be a dead project. No code
changes yet but I made a
<a href="https://github.com/SegHaxx/FreeGEM">turn-key FreeGEM install for DOSBox here</a>.</p>
<p>I have been working on CurdleST, a wordle clone for Atari ST and FreeGEM that
can run as a desk accessory. Not yet released, but as an outgrowth I wrote
<a href="https://github.com/SegHaxx/curdle">curdle</a>, a testbed for core wordle game
logic distilled to a minimum of portable C. You can play it online by
connecting to <a href="ssh://[email protected]">[email protected]</a> via SSH.</p>
</body></html>